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Microlearning Platform Implementation Plan#5
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- Update MainActivity.java to load production URL directly in WebView - Configure WebView to keep all navigation inside the app - Update Gradle plugin to 8.9.1 for dependency compatibility - Update Gradle wrapper to 9.0 - Simplify capacitor.config.ts (remove server.url, use native loading) Note: Clerk auth still needs configuration in Clerk dashboard: - Package: com.mikecrane.industrialskillshub - SHA-256: F4:3C:16:47:54:5E:AD:5E:0E:B2:70:DB:86:BF:68:95:16:AA:98:05:36:C1:55:3C:E9:84:B3:AC:48:AE:61:DD - Redirect URL: capacitor://localhost Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CookieManager to MainActivity.java for session persistence - Add capacitor:// intent filter to AndroidManifest.xml for OAuth callbacks - Add CFBundleURLTypes to Info.plist for iOS OAuth handling Requires Clerk dashboard configuration: - Add capacitor://localhost to allowed redirect URLs - Add capacitor://localhost to allowed origins Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 5 Units: Bearings, Pumps, Motors, Power Transmission, Tools & Safety - 25 Lessons covering industrial mechanic fundamentals - 125 bilingual challenges (English/Spanish) - Mechanic L1 completion badge Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 5 Units: PLC Fundamentals, Ladder Logic, I/O Systems, Troubleshooting, Safety & Documentation - 25 Lessons covering basic PLC programming and troubleshooting - 125 bilingual challenges (English/Spanish) - PLC Technician L1 completion badge Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete content for all 4 tracks: - Electrician L1: 125 challenges - Mechanic L1: 125 challenges - PLC Technician L1: 125 challenges - PLC Specialist L1: 125 challenges (NEW) PLC Specialist covers: - Unit 1: HMI/SCADA Systems - Unit 2: Advanced Programming (Function Blocks, ST, AOIs) - Unit 3: Industrial Networks (EtherNet/IP, Modbus) - Unit 4: Process Control (PID, Scaling, Instruments) - Unit 5: System Integration (VFDs, Motion, Commissioning) Total: 500 challenges across all tracks Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Android Gradle configuration updates - Capacitor Google OAuth integration - Native auth helpers for mobile sign-in - L2/L3 seed scripts for all tracks - Project documentation (CLAUDE.md) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add @dnd-kit/core, @dnd-kit/sortable, konva, react-konva dependencies - Extend challengesEnum with CIRCUIT_BUILD, TROUBLESHOOT, IDENTIFY_PARTS, SEQUENCE - Add interactiveChallenges table for module configurations - Create components/interactive/ directory with placeholder components: - CircuitBuilder (drag-drop electrical symbols) - TroubleshootingGame (fault diagnosis) - MachineryModule (part identification) - Add shared ValidationEngine with circuit, troubleshoot, machinery validators - Add types.ts with ElectricalSymbol, CircuitConfig, etc. - Add useInteractive Zustand store with undo/redo support Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Symbol library includes: - Power sources: battery, AC source, ground - Control devices: switches (SPST, SPDT), push buttons (NO, NC), relay coil - Passive components: resistor, capacitor, inductor, fuse - Output devices: LED, lamp, motor, buzzer, solenoid - Sensors: proximity, temperature, limit switch - Wires: horizontal, junction, corner Features: - Bilingual labels (English/Spanish) - SVG inline definitions for optimal rendering - Difficulty levels: beginner, intermediate, advanced - Category groupings for filtering - Helper functions: getSymbolById, getSymbolsByCategory, etc. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- SymbolPalette: Draggable symbol grid using @dnd-kit/core - Canvas: Main drop target with grid overlay - DropZone: Individual placement areas with validation states - PlacedSymbol: Movable placed components with selection UI - Main CircuitBuilder: DndContext, sensors, toolbar, validation button Components support: - Mouse and touch drag-drop with configurable activation constraints - Grid snap-to alignment - Undo/redo via keyboard shortcuts (Ctrl+Z, Ctrl+Y) - Symbol selection and deletion - Bilingual labels (Es/En) - Visual feedback for drag hover, validation states - Accessibility: ARIA labels, keyboard navigation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- ValidationEngine: Enhanced with detailed error messages (bilingual) - isSymbolInZone() - center-point detection for accuracy - getDetailedErrorMessage() - contextual hints with zone labels - generateHintsFromErrors() - progressive hint generation - Feedback component: Visual validation results display - Success/partial/error states with icons and colors - Animated progress bar showing score percentage - Collapsible error list with type labels - Dismiss button for incorrect attempts - HintSystem component: Progressive hint reveal - Unlocks hints based on attempt count - Expandable hint cards with numbering - Visual states: locked, available, revealed - CircuitBuilder updates: - Integrated Feedback component display - Track attempts count for hint unlocking - Pass symbolsMap to validation for detailed messages - Show attempt counter in status bar Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- InteractiveChallenge component: Wrapper for interactive modules - Routes by challenge type (CIRCUIT_BUILD, TROUBLESHOOT, etc.) - Resets interactive state when challenge changes - Displays placeholder for future modules - Quiz updates: - Added interactiveConfigs prop for challenge configurations - isInteractiveChallengeType() helper for type detection - onInteractiveComplete() handler for progress tracking - Conditional rendering for interactive vs standard challenges - Wider layout for interactive challenges (800px) - Database queries: - Added getInteractiveChallenge() query - Parses JSON config, correctState, and hints - PlacedSymbol fix: - Fixed duplicate role attribute conflict with dnd-kit Challenge types now routed: - SELECT/ASSIST: Standard multiple-choice - CIRCUIT_BUILD: CircuitBuilder component - TROUBLESHOOT/IDENTIFY_PARTS/SEQUENCE: Placeholder for Commits 6-7 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- TroubleshootingGame component: Fault diagnosis game - Displays symptom description with warning icon - Renders circuit SVG with clickable component overlays - ComponentOverlay: Hover/select/correct/wrong states - Progressive hints unlocked after 2 attempts - Fault type labels (open/short/wrong_value/reversed/burnt) - Validation feedback with detailed messages - InteractiveChallenge updates: - Integrated TroubleshootingGame for TROUBLESHOOT type - Updated config type to support both CircuitConfig and TroubleshootingConfig - Type-safe config casting per challenge type Features: - Click-to-select component diagnosis - Visual feedback: selected (blue), correct (green), wrong (red) - Component name labels on selection - Attempt counter and hint system - Bilingual UI (Spanish/English) - Accessibility: ARIA labels, keyboard focus Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Implement full MachineryModule component with: - PartOverlay clickable components - DiagramView for SVG machinery diagrams - Symptom display with visual feedback - Progressive hints (unlocked after 2 attempts) - Part function info display on selection - Validation with correct/incorrect feedback - Revealed parts tracking for wrong answers - Add sample machinery SVG diagrams for: - Electric Motor with bearings, fan, junction box - Centrifugal Pump with impeller, seal, bearings - Air Compressor with tank, relief valve, gauge - Belt Conveyor with drums, idlers, motor - Industrial Fan with blades, hub, guard mesh - Update interactive-challenge.tsx to route IDENTIFY_PARTS to MachineryModule with proper config typing - Add machinery diagrams and sample configs for testing Bilingual support (ES/EN) throughout all components. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create AccessibilityWrapper component with: - Screen reader announcements (live region) - Welcome messages per module type - Keyboard shortcuts help (sr-only) - Skip link for keyboard users - High contrast mode detection - Bilingual announcements (ES/EN) - Create useKeyboardNavigation hook with: - Tab navigation between items - Arrow key movement - Enter/Space for selection - Delete/Backspace for removal - Home/End navigation - Focus trap utility - Add getInteractiveAriaProps utility for: - Generating ARIA labels with state - Role and tabindex management - Selected/correct/wrong state descriptions - Add high contrast mode CSS: - Increased border visibility - Enhanced color contrast - Higher contrast text - Add reduced motion support: - Respects prefers-reduced-motion - Disables animations for users who prefer it - Add focus styles for keyboard navigation All features support bilingual (ES/EN) content. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Wrap SymbolPalette and DraggableSymbol with React.memo - Wrap PlacedSymbol with React.memo to prevent re-renders - Create performance utility hooks: - useThrottle: 60fps throttling for drag handlers - useDebounce: Delayed validation after interactions - useRAFThrottle: RequestAnimationFrame-based throttling - useLazyLoad: Intersection Observer for lazy loading - measurePerformance: Performance API wrapper - Add lazy symbol loader by category - Add memoization helper for expensive calculations - Add isLowPowerDevice detection for reduced animations These optimizations ensure smooth 60fps drag performance and reduce unnecessary re-renders during interactions. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create vitest configuration with jsdom environment
- Add test setup with mocks for browser APIs:
- matchMedia, ResizeObserver, IntersectionObserver
- requestAnimationFrame
- Add ValidationEngine tests:
- validateCircuit: correct placement, missing symbols,
wrong symbols, extra symbols, bilingual messages
- validateTroubleshooting: correct/wrong selection
- validateMachineryPart: part identification
- generateHintsFromErrors: hint generation
- Add symbolLibrary tests:
- Symbol count and required fields
- Unique IDs, valid SVG content
- Category and difficulty filtering
- Bilingual content validation
- Add InteractiveStore (Zustand) tests:
- placeSymbol, removeSymbol, moveSymbol
- Undo/redo functionality
- Selection management
- Reset and completion states
Tests require vitest installation:
npm install -D vitest @vitejs/plugin-react @testing-library/react @testing-library/jest-dom
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create INTERACTIVE_MODULES.md with: - Overview of all module types - Challenge configuration examples - Symbol library usage - State management guide - Validation engine documentation - Performance optimization tips - Create INTEGRATION_GUIDE.md with: - Database setup instructions - Challenge creation examples - Quiz flow integration - SVG diagram creation tips - Best practices and troubleshooting - Create ACCESSIBILITY.md with: - WCAG 2.1 compliance details - Keyboard navigation tables - Screen reader support - High contrast mode - Reduced motion support - Focus indicators - Touch target sizes - Testing guidelines All documentation is bilingual-ready and includes code examples for developers. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Version bump to 1.1.0 for the interactive learning modules release. ## Features Added in v1.1.0 ### Interactive Challenge Types - CIRCUIT_BUILD: Drag-drop electrical diagram builder - TROUBLESHOOT: Fault diagnosis simulation - IDENTIFY_PARTS: Machinery identification game ### Components - CircuitBuilder with SymbolPalette, Canvas, DropZone, PlacedSymbol - TroubleshootingGame with ComponentOverlay - MachineryModule with PartOverlay, DiagramView - Feedback and HintSystem components ### Electrical Symbol Library - 22 electrical symbols (IEC standard) - 5 categories: power, control, output, sensor, wire - 3 difficulty levels: beginner, intermediate, advanced - Bilingual labels (ES/EN) ### State Management - Zustand store with undo/redo support - Placed symbols tracking - Selection management - History for undo operations ### Validation Engine - Circuit validation with detailed errors - Troubleshooting validation - Machinery part validation - Progressive hint generation ### Accessibility - Keyboard navigation (Tab, Arrow, Enter, Escape) - Screen reader support with ARIA labels - Live regions for announcements - High contrast mode - Reduced motion support ### Performance - React.memo on drag components - useMemo for symbol lookups - Throttle/debounce utilities - Lazy loading support ### Documentation - INTERACTIVE_MODULES.md - INTEGRATION_GUIDE.md - ACCESSIBILITY.md ### Tests - ValidationEngine tests - Symbol library tests - Interactive store tests - Vitest configuration Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TroubleshootingGame support for professional images (circuitImage) - Update ComponentInfo to use percentage-based coordinates for responsive overlays - Fix Circuit Builder expected symbol ID (battery instead of dc-source) - Add professional machinery images (motor, pump, conveyor, compressor, fan) - Create challenge-templates.ts with ready-to-use configs - Add INTERACTIVE_MODULE_TEMPLATE.md documentation - Add demo page for testing all three module types - Add calibration tool for positioning hotspots on images Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Comprehensive plan for Learn → Test → Repeat microlearning system: - Phase 1: Database schema (5 new tables) - Phase 2: Core components (9 new components) - Phase 3: Spaced repetition engine (Days 0.5, 3, 7, 14, 30) - Phase 4: Emma character narrative system - Phase 5: 10 MVP micro-units content - Phase 6: Dashboard and gamification Based on MICROLEARNING_PLATFORM_PRD.md requirements. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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- Update @fix_plan.md with 16 stories across 6 phases - Add specs/requirements.md from implementation plan - Stories cover: database, components, backend, narrative, pages, integration Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Summary
Implementation Plan Overview
Phase 1: Database Schema
micro_units,micro_unit_completions,reviews_scheduled,review_results,student_micro_progressPhase 2: Core Components
Phase 3: Spaced Repetition Engine
Phase 4: Character Narrative - Emma
Phase 5: Content Creation
Phase 6: Dashboard & Gamification
Test Plan
Questions for Review
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