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Microlearning Platform Implementation Plan#5

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Mikecranesync wants to merge 22 commits intomainfrom
feat/microlearning-platform
Open

Microlearning Platform Implementation Plan#5
Mikecranesync wants to merge 22 commits intomainfrom
feat/microlearning-platform

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@Mikecranesync
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Summary

  • Add comprehensive implementation plan for micro-learning platform
  • Based on Duolingo ABC's proven Learn → Test → Repeat pattern
  • 6-phase implementation approach

Implementation Plan Overview

Phase 1: Database Schema

  • 5 new tables: micro_units, micro_unit_completions, reviews_scheduled, review_results, student_micro_progress

Phase 2: Core Components

  • 9 new React components for micro-learning UI
  • MicroUnitLesson, MicroUnitTest, EmmaDialogue, MicroDashboard, etc.

Phase 3: Spaced Repetition Engine

  • Review scheduling at Days 0.5, 3, 7, 14, 30
  • Mastery calculation with weighted scoring

Phase 4: Character Narrative - Emma

  • Emma the apprentice character for engagement
  • Time-aware greetings and contextual dialogue

Phase 5: Content Creation

  • 10 MVP micro-units covering basic circuits
  • Bilingual support (Spanish/English)

Phase 6: Dashboard & Gamification

  • Daily reviews dashboard
  • Streak counter and points system
  • Mastery progress visualization

Test Plan

  • E2E tests for complete micro-unit flow
  • Unit tests for spaced repetition logic
  • Manual testing of streak counter

Questions for Review

  1. Emma's avatar: Simple SVG or AI-generated image?
  2. Notifications: In-app only for MVP?
  3. Integration: Standalone section or integrated with existing lessons?
  4. Mobile app: Web-only for now?

Generated with Claude Code

Mikecranesync and others added 20 commits January 20, 2026 19:32
- Update MainActivity.java to load production URL directly in WebView
- Configure WebView to keep all navigation inside the app
- Update Gradle plugin to 8.9.1 for dependency compatibility
- Update Gradle wrapper to 9.0
- Simplify capacitor.config.ts (remove server.url, use native loading)

Note: Clerk auth still needs configuration in Clerk dashboard:
- Package: com.mikecrane.industrialskillshub
- SHA-256: F4:3C:16:47:54:5E:AD:5E:0E:B2:70:DB:86:BF:68:95:16:AA:98:05:36:C1:55:3C:E9:84:B3:AC:48:AE:61:DD
- Redirect URL: capacitor://localhost

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CookieManager to MainActivity.java for session persistence
- Add capacitor:// intent filter to AndroidManifest.xml for OAuth callbacks
- Add CFBundleURLTypes to Info.plist for iOS OAuth handling

Requires Clerk dashboard configuration:
- Add capacitor://localhost to allowed redirect URLs
- Add capacitor://localhost to allowed origins

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 5 Units: Bearings, Pumps, Motors, Power Transmission, Tools & Safety
- 25 Lessons covering industrial mechanic fundamentals
- 125 bilingual challenges (English/Spanish)
- Mechanic L1 completion badge

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 5 Units: PLC Fundamentals, Ladder Logic, I/O Systems, Troubleshooting, Safety & Documentation
- 25 Lessons covering basic PLC programming and troubleshooting
- 125 bilingual challenges (English/Spanish)
- PLC Technician L1 completion badge

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete content for all 4 tracks:
- Electrician L1: 125 challenges
- Mechanic L1: 125 challenges
- PLC Technician L1: 125 challenges
- PLC Specialist L1: 125 challenges (NEW)

PLC Specialist covers:
- Unit 1: HMI/SCADA Systems
- Unit 2: Advanced Programming (Function Blocks, ST, AOIs)
- Unit 3: Industrial Networks (EtherNet/IP, Modbus)
- Unit 4: Process Control (PID, Scaling, Instruments)
- Unit 5: System Integration (VFDs, Motion, Commissioning)

Total: 500 challenges across all tracks

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Android Gradle configuration updates
- Capacitor Google OAuth integration
- Native auth helpers for mobile sign-in
- L2/L3 seed scripts for all tracks
- Project documentation (CLAUDE.md)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add @dnd-kit/core, @dnd-kit/sortable, konva, react-konva dependencies
- Extend challengesEnum with CIRCUIT_BUILD, TROUBLESHOOT, IDENTIFY_PARTS, SEQUENCE
- Add interactiveChallenges table for module configurations
- Create components/interactive/ directory with placeholder components:
  - CircuitBuilder (drag-drop electrical symbols)
  - TroubleshootingGame (fault diagnosis)
  - MachineryModule (part identification)
- Add shared ValidationEngine with circuit, troubleshoot, machinery validators
- Add types.ts with ElectricalSymbol, CircuitConfig, etc.
- Add useInteractive Zustand store with undo/redo support

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Symbol library includes:
- Power sources: battery, AC source, ground
- Control devices: switches (SPST, SPDT), push buttons (NO, NC), relay coil
- Passive components: resistor, capacitor, inductor, fuse
- Output devices: LED, lamp, motor, buzzer, solenoid
- Sensors: proximity, temperature, limit switch
- Wires: horizontal, junction, corner

Features:
- Bilingual labels (English/Spanish)
- SVG inline definitions for optimal rendering
- Difficulty levels: beginner, intermediate, advanced
- Category groupings for filtering
- Helper functions: getSymbolById, getSymbolsByCategory, etc.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- SymbolPalette: Draggable symbol grid using @dnd-kit/core
- Canvas: Main drop target with grid overlay
- DropZone: Individual placement areas with validation states
- PlacedSymbol: Movable placed components with selection UI
- Main CircuitBuilder: DndContext, sensors, toolbar, validation button

Components support:
- Mouse and touch drag-drop with configurable activation constraints
- Grid snap-to alignment
- Undo/redo via keyboard shortcuts (Ctrl+Z, Ctrl+Y)
- Symbol selection and deletion
- Bilingual labels (Es/En)
- Visual feedback for drag hover, validation states
- Accessibility: ARIA labels, keyboard navigation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- ValidationEngine: Enhanced with detailed error messages (bilingual)
  - isSymbolInZone() - center-point detection for accuracy
  - getDetailedErrorMessage() - contextual hints with zone labels
  - generateHintsFromErrors() - progressive hint generation

- Feedback component: Visual validation results display
  - Success/partial/error states with icons and colors
  - Animated progress bar showing score percentage
  - Collapsible error list with type labels
  - Dismiss button for incorrect attempts

- HintSystem component: Progressive hint reveal
  - Unlocks hints based on attempt count
  - Expandable hint cards with numbering
  - Visual states: locked, available, revealed

- CircuitBuilder updates:
  - Integrated Feedback component display
  - Track attempts count for hint unlocking
  - Pass symbolsMap to validation for detailed messages
  - Show attempt counter in status bar

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- InteractiveChallenge component: Wrapper for interactive modules
  - Routes by challenge type (CIRCUIT_BUILD, TROUBLESHOOT, etc.)
  - Resets interactive state when challenge changes
  - Displays placeholder for future modules

- Quiz updates:
  - Added interactiveConfigs prop for challenge configurations
  - isInteractiveChallengeType() helper for type detection
  - onInteractiveComplete() handler for progress tracking
  - Conditional rendering for interactive vs standard challenges
  - Wider layout for interactive challenges (800px)

- Database queries:
  - Added getInteractiveChallenge() query
  - Parses JSON config, correctState, and hints

- PlacedSymbol fix:
  - Fixed duplicate role attribute conflict with dnd-kit

Challenge types now routed:
- SELECT/ASSIST: Standard multiple-choice
- CIRCUIT_BUILD: CircuitBuilder component
- TROUBLESHOOT/IDENTIFY_PARTS/SEQUENCE: Placeholder for Commits 6-7

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- TroubleshootingGame component: Fault diagnosis game
  - Displays symptom description with warning icon
  - Renders circuit SVG with clickable component overlays
  - ComponentOverlay: Hover/select/correct/wrong states
  - Progressive hints unlocked after 2 attempts
  - Fault type labels (open/short/wrong_value/reversed/burnt)
  - Validation feedback with detailed messages

- InteractiveChallenge updates:
  - Integrated TroubleshootingGame for TROUBLESHOOT type
  - Updated config type to support both CircuitConfig and TroubleshootingConfig
  - Type-safe config casting per challenge type

Features:
- Click-to-select component diagnosis
- Visual feedback: selected (blue), correct (green), wrong (red)
- Component name labels on selection
- Attempt counter and hint system
- Bilingual UI (Spanish/English)
- Accessibility: ARIA labels, keyboard focus

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Implement full MachineryModule component with:
  - PartOverlay clickable components
  - DiagramView for SVG machinery diagrams
  - Symptom display with visual feedback
  - Progressive hints (unlocked after 2 attempts)
  - Part function info display on selection
  - Validation with correct/incorrect feedback
  - Revealed parts tracking for wrong answers

- Add sample machinery SVG diagrams for:
  - Electric Motor with bearings, fan, junction box
  - Centrifugal Pump with impeller, seal, bearings
  - Air Compressor with tank, relief valve, gauge
  - Belt Conveyor with drums, idlers, motor
  - Industrial Fan with blades, hub, guard mesh

- Update interactive-challenge.tsx to route IDENTIFY_PARTS
  to MachineryModule with proper config typing

- Add machinery diagrams and sample configs for testing

Bilingual support (ES/EN) throughout all components.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create AccessibilityWrapper component with:
  - Screen reader announcements (live region)
  - Welcome messages per module type
  - Keyboard shortcuts help (sr-only)
  - Skip link for keyboard users
  - High contrast mode detection
  - Bilingual announcements (ES/EN)

- Create useKeyboardNavigation hook with:
  - Tab navigation between items
  - Arrow key movement
  - Enter/Space for selection
  - Delete/Backspace for removal
  - Home/End navigation
  - Focus trap utility

- Add getInteractiveAriaProps utility for:
  - Generating ARIA labels with state
  - Role and tabindex management
  - Selected/correct/wrong state descriptions

- Add high contrast mode CSS:
  - Increased border visibility
  - Enhanced color contrast
  - Higher contrast text

- Add reduced motion support:
  - Respects prefers-reduced-motion
  - Disables animations for users who prefer it

- Add focus styles for keyboard navigation

All features support bilingual (ES/EN) content.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Wrap SymbolPalette and DraggableSymbol with React.memo
- Wrap PlacedSymbol with React.memo to prevent re-renders
- Create performance utility hooks:
  - useThrottle: 60fps throttling for drag handlers
  - useDebounce: Delayed validation after interactions
  - useRAFThrottle: RequestAnimationFrame-based throttling
  - useLazyLoad: Intersection Observer for lazy loading
  - measurePerformance: Performance API wrapper

- Add lazy symbol loader by category
- Add memoization helper for expensive calculations
- Add isLowPowerDevice detection for reduced animations

These optimizations ensure smooth 60fps drag performance
and reduce unnecessary re-renders during interactions.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create vitest configuration with jsdom environment
- Add test setup with mocks for browser APIs:
  - matchMedia, ResizeObserver, IntersectionObserver
  - requestAnimationFrame

- Add ValidationEngine tests:
  - validateCircuit: correct placement, missing symbols,
    wrong symbols, extra symbols, bilingual messages
  - validateTroubleshooting: correct/wrong selection
  - validateMachineryPart: part identification
  - generateHintsFromErrors: hint generation

- Add symbolLibrary tests:
  - Symbol count and required fields
  - Unique IDs, valid SVG content
  - Category and difficulty filtering
  - Bilingual content validation

- Add InteractiveStore (Zustand) tests:
  - placeSymbol, removeSymbol, moveSymbol
  - Undo/redo functionality
  - Selection management
  - Reset and completion states

Tests require vitest installation:
npm install -D vitest @vitejs/plugin-react @testing-library/react @testing-library/jest-dom

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create INTERACTIVE_MODULES.md with:
  - Overview of all module types
  - Challenge configuration examples
  - Symbol library usage
  - State management guide
  - Validation engine documentation
  - Performance optimization tips

- Create INTEGRATION_GUIDE.md with:
  - Database setup instructions
  - Challenge creation examples
  - Quiz flow integration
  - SVG diagram creation tips
  - Best practices and troubleshooting

- Create ACCESSIBILITY.md with:
  - WCAG 2.1 compliance details
  - Keyboard navigation tables
  - Screen reader support
  - High contrast mode
  - Reduced motion support
  - Focus indicators
  - Touch target sizes
  - Testing guidelines

All documentation is bilingual-ready and includes
code examples for developers.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Version bump to 1.1.0 for the interactive learning modules release.

## Features Added in v1.1.0

### Interactive Challenge Types
- CIRCUIT_BUILD: Drag-drop electrical diagram builder
- TROUBLESHOOT: Fault diagnosis simulation
- IDENTIFY_PARTS: Machinery identification game

### Components
- CircuitBuilder with SymbolPalette, Canvas, DropZone, PlacedSymbol
- TroubleshootingGame with ComponentOverlay
- MachineryModule with PartOverlay, DiagramView
- Feedback and HintSystem components

### Electrical Symbol Library
- 22 electrical symbols (IEC standard)
- 5 categories: power, control, output, sensor, wire
- 3 difficulty levels: beginner, intermediate, advanced
- Bilingual labels (ES/EN)

### State Management
- Zustand store with undo/redo support
- Placed symbols tracking
- Selection management
- History for undo operations

### Validation Engine
- Circuit validation with detailed errors
- Troubleshooting validation
- Machinery part validation
- Progressive hint generation

### Accessibility
- Keyboard navigation (Tab, Arrow, Enter, Escape)
- Screen reader support with ARIA labels
- Live regions for announcements
- High contrast mode
- Reduced motion support

### Performance
- React.memo on drag components
- useMemo for symbol lookups
- Throttle/debounce utilities
- Lazy loading support

### Documentation
- INTERACTIVE_MODULES.md
- INTEGRATION_GUIDE.md
- ACCESSIBILITY.md

### Tests
- ValidationEngine tests
- Symbol library tests
- Interactive store tests
- Vitest configuration

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TroubleshootingGame support for professional images (circuitImage)
- Update ComponentInfo to use percentage-based coordinates for responsive overlays
- Fix Circuit Builder expected symbol ID (battery instead of dc-source)
- Add professional machinery images (motor, pump, conveyor, compressor, fan)
- Create challenge-templates.ts with ready-to-use configs
- Add INTERACTIVE_MODULE_TEMPLATE.md documentation
- Add demo page for testing all three module types
- Add calibration tool for positioning hotspots on images

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Comprehensive plan for Learn → Test → Repeat microlearning system:
- Phase 1: Database schema (5 new tables)
- Phase 2: Core components (9 new components)
- Phase 3: Spaced repetition engine (Days 0.5, 3, 7, 14, 30)
- Phase 4: Emma character narrative system
- Phase 5: 10 MVP micro-units content
- Phase 6: Dashboard and gamification

Based on MICROLEARNING_PLATFORM_PRD.md requirements.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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vercel Bot commented Jan 23, 2026

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Review Updated (UTC)
industrial-skills-hub Error Error Jan 23, 2026 1:09pm

Mikecranesync and others added 2 commits January 23, 2026 08:05
- Update @fix_plan.md with 16 stories across 6 phases
- Add specs/requirements.md from implementation plan
- Stories cover: database, components, backend, narrative, pages, integration

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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