Releases: MinceraftMC/PlayerCulling
Releases · MinceraftMC/PlayerCulling
v2.1.2
- Fixed some async folia issues, closes #6
Full Changelog: v2.1.1...v2.1.2
v2.1.1
- Added paper 1.21.9/10 and fabric 1.21.8-1.21.10 support by @pianoman911 in #5
Full Changelog: v2.1.0...v2.1.1
v2.1.0
- Added waypoint handling, see readme for more information
- 1.21.6/1.21.7 paper support by @pianoman911 in #2
- Support fabric 1.21.5/1.21.6/1.21.7 by @booky10, @pianoman911 in #3
- Wrap command sender using weak references by @booky10 in #4
Full Changelog: v2.0.3...v2.1.0
v2.0.3
- Fixed loading artifacts when playerculling is located in path with spaces, fixes #1
Full Changelog: v2.0.2...v2.0.3
v2.0.2
- Fixed small start voxel edge case @pianoman911
- Inject cull player instance into tracked entity instance -> Better main thread performance @pianoman911
- Added own fast stack implementation as efficient tracked player holder -> Less heap allocation @pianoman911
- Skip creating filtered player list in cull tick -> Less heap allocation @booky10
- Fix some folia concurrency issues @booky10
- Don't modify start position when ray tracing blocks -> Fixed Third person views @booky10
Full Changelog: 2.0.1...v2.0.2
v2.0.1
- Fix ConcurrentLongCache iterator implementation -> Fixed debug commands @booky10
- Move paper plugin platform building to separate method -> Allow extending paper platform @booky10
- Updated readme -> Better description of the scheduler overview @pianoman911
Full Changelog: v2.0.0...v2.0.1
v2.0.0
- Initial public release, see README.md for full description of this project
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/commits/v2.0.0