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52 changes: 43 additions & 9 deletions worldengine/simulations/temperature.py
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
from worldengine.simulations.basic import find_threshold_f
from noise import snoise2 # http://nullege.com/codes/search/noise.snoise2
import numpy


Expand All @@ -10,7 +11,7 @@ def is_applicable(world):

def execute(self, world, seed):
e = world.elevation['data']
ml = world.start_mountain_th()
ml = world.start_mountain_th() # returns how many percent of the world are mountains
ocean = world.ocean

t = self._calculate(world, seed, e, ml)
Expand All @@ -34,28 +35,61 @@ def _calculate(world, seed, elevation, mountain_level):
base = rng.randint(0, 4096)
temp = numpy.zeros((height, width), dtype=float)

from noise import snoise2
'''
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This docstring is probably a bit too elaborate for such a small feature. Should I move it somewhere else?

Set up variables to take care of some orbital parameters:
distance_to_sun: -Earth-like planet = 1.0
-valid range between ~0.7 and ~1.3
see https://en.wikipedia.org/wiki/Circumstellar_habitable_zone
-random value chosen via Gaussian distribution
see https://en.wikipedia.org/wiki/Gaussian_function
-width of distribution around 1.0 is determined by HWHM (half width at half maximum)
-HWHM is used to calculate the second parameter passed to random.gauss():
sigma = HWHM / sqrt(2*ln(2))
-*only HWHM* should be considered a parameter here
-most likely outcomes can be estimated:
HWHM * sqrt(2*ln(10)) / sqrt(2*ln(2)) = HWHM * 1.822615728;
e.g. for HWHM = 0.12: 0.78 < distance_to_sun < 1.22
axial_tilt: -the world/planet may move around its star at an angle
see https://en.wikipedia.org/wiki/Axial_tilt
-a value of 0.5 here would refer to an angle of 90 degrees, Uranus-style
see https://en.wikipedia.org/wiki/Uranus
-this value should usually be in the range -0.15 < axial_tilt < 0.15 for a habitable planet
'''
distance_to_sun_hwhm = 0.12
axial_tilt_hwhm = 0.07

#derive parameters
distance_to_sun = rng.normal(loc=1.0, scale=distance_to_sun_hwhm / 1.177410023)
distance_to_sun = max(0.1, distance_to_sun) # clamp value; no planets inside the star allowed
distance_to_sun *= distance_to_sun # prepare for later usage; use inverse-square law
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inverse-square is certainly a bit too much, but I don't know what to choose instead. sqrt() might be appropriate, maybe even a logarithm.

# TODO: an atmoshphere would soften the effect of distance_to_sun by *some* factor
axial_tilt = rng.normal(scale=axial_tilt_hwhm / 1.177410023)
axial_tilt = min(max(-0.5, axial_tilt), 0.5) # cut off Gaussian

border = width / 4
octaves = 8
octaves = 8 # number of passes of snoise2
freq = 16.0 * octaves
n_scale = 1024 / float(height)

for y in range(0, height):#TODO: Check for possible numpy optimizations.
y_scaled = float(y) / height
latitude_factor = 1.0 - (abs(y_scaled - 0.5) * 2)
for y in range(0, height): # TODO: Check for possible numpy optimizations.
y_scaled = float(y) / height - 0.5 # -0.5...0.5

#map/linearly interpolate y_scaled to latitude measured from where the most sunlight hits the world:
#1.0 = hottest zone, 0.0 = coldest zone
latitude_factor = numpy.interp(y_scaled, [axial_tilt - 0.5, axial_tilt, axial_tilt + 0.5],
[0.0, 1.0, 0.0], left=0.0, right=0.0)
for x in range(0, width):
n = snoise2((x * n_scale) / freq, (y * n_scale) / freq, octaves, base=base)

# Added to allow noise pattern to wrap around right and left.
if x <= border:
n = (snoise2((x * n_scale) / freq, (y * n_scale)/ freq, octaves,
n = (snoise2((x * n_scale) / freq, (y * n_scale) / freq, octaves,
base=base) * x / border) \
+ (snoise2(((x * n_scale) + width) / freq, (y * n_scale) / freq, octaves,
base=base) * (border - x) / border)

t = (latitude_factor * 12 + n * 1) / 13.0
if elevation[y, x] > mountain_level:
t = (latitude_factor * 12 + n * 1) / 13.0 / distance_to_sun
if elevation[y, x] > mountain_level: # vary temperature based on height
if elevation[y, x] > (mountain_level + 29):
altitude_factor = 0.033
else:
Expand Down