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5 changes: 5 additions & 0 deletions css/tutorial.css
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padding: 1px 8px 8px 16px;
}

.tutorialimage {
margin: 10px;
width: 40%;
}

li a {
color: rgba(255, 255, 255, 0.87) !important;
text-shadow: none;
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15 changes: 15 additions & 0 deletions tutorials/mods/writing/index.html
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<div id="main-content">
<body id="main">
This page is not finished yet.
<h1>Getting Started</h1>
<p>Before you get started working on your cool mod for Enter the Gungeon you will need to do some prep work.</p>
<ul>
<li>First locate the UnityEngine.dll, Assembly-CSharp.dll, and the Assembly-CSharp.Base.mm.dll files in your EtG folder and move them somewhere near your mod files.
This is mostly just to make a later step easier. They can be found in your Steam folder at Steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed.</li>
<img class="tutorialimage" src="/img/DLLFiles.png">
<li>From there you can create your DLL. Enter the Gungeon is made in Unity using C# so will need to create a C# DLL. Windows Visual Studio calls their DLL's class libraries.</li>
<img class="tutorialimage" src="/img/DLLSelection.png">
<li>Now you are going to want to update your references, on the right side of your window you are going to want to right click on the references tab
and click add reference. Then you just browse for your files and add the three files you just moved.</li>
<img class="tutorialimage" src="/img/FindingReferences.png">
<img class="tutorialimage" src="/img/SelectReferences.png">
<li>Once you've done that then you just need to create one more class for your mod called <your name>Controller. This name isn't necessary, but its good naming standards.</li>
<img class="tutorialimage" src="/img/AddingController.png">
</ul>
</div></body>
</html>