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[BOUNTY & WIP] Porting Gronn stuff into Vanderlin#5250

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Singul0 wants to merge 26 commits intoMonkestation:mainfrom
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[BOUNTY & WIP] Porting Gronn stuff into Vanderlin#5250
Singul0 wants to merge 26 commits intoMonkestation:mainfrom
Singul0:main

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@Singul0 Singul0 commented Feb 14, 2026

About The Pull Request

Got asked by Ook to port gronnic weapons armor and advclasses from Azure Peak. So here they are.
3 Armor sets. 1 Light, 1 Medium, 1 Heavy
Heavy (Unique Mace):
Untitled
Medium (Unique Shortsword):
Untitled
Light (Axes/Handclaw):
Untitled

WIP Cause they are still missing a lore touchup to fit Vanderlin's world

Why It's Good For The Game

Ook asked for it, more variety and such

Changelog

🆑
add: Adds 3 new mercenary classes alongside their respective armor
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions bot added the Feature adds a new thing label Feb 14, 2026
@Singul0
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Singul0 commented Feb 14, 2026

Not used to vanderlin's code so sorry for fucking anything up 🙏

@github-actions github-actions bot added the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Feb 18, 2026
@CheffieGithub CheffieGithub added the Lore Changes lore, thank you scholars. May require additional approval. label Feb 20, 2026
@tired-wired
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To be clear - did Ook want the nation ported, or just the gear?

@tired-wired tired-wired self-assigned this Feb 20, 2026
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Singul0 commented Feb 21, 2026

To be clear - did Ook want the nation ported, or just the gear?

He just mentioned me to do the code part of porting gronn classes and its associated code. I heard that he's going to adjust the lore as needed to vanderlin

@CheffieGithub
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Then you should discuss the lore with him since I'm not going to have this merged until the lore is updated to not be azure's lore

@github-actions github-actions bot removed the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Feb 24, 2026
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Singul0 commented Feb 24, 2026

Then you should discuss the lore with him since I'm not going to have this merged until the lore is updated to not be azure's lore

that is the plan, yes. Once that is done with i'll put it off draft, figured that the code can be checked while I and ook sort out the lore

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Then you should discuss the lore with him since I'm not going to have this merged until the lore is updated to not be azure's lore

that is the plan, yes. Once that is done with i'll put it off draft, figured that the code can be checked while I and ook sort out the lore

Heya. I'll be working with you on the lore for this one. Feel free to ping .beelzebug in discord to go over things, unless you'd prefer I just did it as a bunch of comments on this pr.

@github-actions github-actions bot added the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Feb 26, 2026
@github-actions github-actions bot removed the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Feb 26, 2026

// gronnic subtype
/obj/item/clothing/armor/leather/heavy/gronn
name = "gronnic ravager mantle"
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Suggested change
name = "gronnic ravager mantle"
name = "osslandic ravager mantle"

/obj/item/clothing/armor/leather/heavy/gronn
name = "gronnic ravager mantle"
desc = "A carefully created mantle of bone and hardened leather. It offers superior protection against the threats of the wild while remaining light, \
A popular design in Iskarn is to adorn a shoulder with a wolf pelt and skull. So that a great beast is always with you."
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Suggested change
A popular design in Iskarn is to adorn a shoulder with a wolf pelt and skull. So that a great beast is always with you."
A popular design in Ossland is to adorn a shoulder with a wolf pelt, a symbol of the Great Hunt."


//.............. Gronn Armor Sets .................//
/obj/item/clothing/armor/plate/iron/gronn
name = "gronn norsii iron plate"
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Suggested change
name = "gronn norsii iron plate"
name = "osslandic iron plate"

/obj/item/clothing/armor/plate/iron/gronn
name = "gronn norsii iron plate"
desc = "A suit of solid iron plate, adorned with tassets and roundels. \
The Northmen of Gronn rarely used plate, but when they did, \
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Suggested change
The Northmen of Gronn rarely used plate, but when they did, \
The hunters of Ossland rarely used plate, but when they did, \

name = "gronn norsii iron plate"
desc = "A suit of solid iron plate, adorned with tassets and roundels. \
The Northmen of Gronn rarely used plate, but when they did, \
it is said that whole armies would quake and shake in fear of what would ravage them."
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Suggested change
it is said that whole armies would quake and shake in fear of what would ravage them."
it is said that they were after the most dangerous of prey: their enemies."

traits = list(TRAIT_HEAVYARMOR)
cmode_music = 'sound/music/combat_vagarian.ogg'
languages = list(/datum/language/gronnic)
allowed_patrons = ALL_GRONNIC_PATRONS //Subvariant of the 'ALL_INHUMEN_PATRONS' tag, with Abyssor and Dendor as situational additions. Do not add any more to this, no matter what.
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Same comment as above. We'll be changing their patron.

/datum/skill/misc/swimming = SKILL_LEVEL_EXPERT, //All of you can suck my dick they're SEAMEN
/datum/skill/craft/sewing = SKILL_LEVEL_NOVICE,
/datum/skill/craft/cooking = SKILL_LEVEL_NOVICE,
/datum/skill/combat/axesmaces = SKILL_LEVEL_EXPERT,
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Skill squish


//the special mooks
/datum/job/advclass/mercenary/shaman
title = "Atgervi Shaman"
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title = "Atgervi Shaman"
title = "Osslandic Cleric-Priest"

beltl = /obj/item/flashlight/flare/torch
H.put_in_hands(new /obj/item/weapon/handclaw/gronn)

switch(H.patron?.type)
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Same deal as the patrons and the psycross comment. We'll likely be changing this, but we haven't decided yet on what to.

//the special mooks
/datum/job/advclass/mercenary/shaman
title = "Atgervi Shaman"
tutorial = "You are a Shaman of the Fjall, The Northern Empty. Shamans are savage combatants who commune with the Ecclesical Beast Gods through ritualistic violence, rather than idle prayer."
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Suggested change
tutorial = "You are a Shaman of the Fjall, The Northern Empty. Shamans are savage combatants who commune with the Ecclesical Beast Gods through ritualistic violence, rather than idle prayer."
tutorial = "You are a cleric-priest of the northern hunters. You revere the four aspects mirrored in the ceremonial claws: The Traveler. The Hunter. The Woods. The Skull."

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Here we go. The big lore pass.

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3 participants