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Entirely Reworks the DIS Rig#3214

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UnicornOnLSD wants to merge 8 commits intoMonolith-Station:mainfrom
UnicornOnLSD:rigmaint
Open

Entirely Reworks the DIS Rig#3214
UnicornOnLSD wants to merge 8 commits intoMonolith-Station:mainfrom
UnicornOnLSD:rigmaint

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@UnicornOnLSD
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@UnicornOnLSD UnicornOnLSD commented Feb 13, 2026

About the PR

Title. I looked at it and thought I could do better, here we are.

Also resolves #3209
related shipyard doc fillin' Monolith-Station/mono-docs#19

Notable changes:

-Totally redid the shape. It's much more interesting (includes light salvage markers for soul)
-Removed industrial ore proc (can only map for faction ships, nerd)
-Added CTL-25 drive
-removed mining pulsers, replaced with singular apollo laser
-Revisited the interior, soulium overdose.

PS:
Price is not adjusted, appraise grid is still around 61K which is less than the selling price.
I did not add any sort of PD/armor on purpose. This craft's idea is to be a full in package for mining and industry, in the cost of depending on external/added-on defence.

Why / Balance

Better ships, yummy !!!

How to test

Media

Before:
image

After:
image

New radar looks:
image

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑

  • tweak: The DIS Rig has been reworked entirely, double the pulsers, triple the thrust, and ramming bumpers included. Happy mining, salvagers ! (Report any issues to me on the discord @UnicornOnLSD)

@monolith8319 monolith8319 changed the title Rework entirely the DIS Rig Rework Entirely the DIS Rig Feb 13, 2026
@UnicornOnLSD UnicornOnLSD changed the title Rework Entirely the DIS Rig Entirely reworks the DIS Rig Feb 13, 2026
@monolith8319 monolith8319 changed the title Entirely reworks the DIS Rig Entirely Reworks the DIS Rig Feb 13, 2026
@dge21
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dge21 commented Feb 13, 2026

what do you mean the industrial ore processor is faction only

Anyone can research it for 15k points

@UnicornOnLSD
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Added plastit bumpers because some smarty mentionned I could and that's an AMAZING idea.

@UnicornOnLSD
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what do you mean the industrial ore processor is faction only

Anyone can research it for 15k points

For direct mapping in ships, this is within the guidelines. Old rig used to have it on spawn which was against the new guidelines.

@dge21
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dge21 commented Feb 13, 2026

I see I see

that makes sense

@Ilya246
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Ilya246 commented Feb 13, 2026

okay so preliminary (very partial) review:

  • old one had its own aesthetic, this kind of gets rid of it, which is bad
  • the conveyor is useless, make it work like on the original
  • perhaps add 1-2 20mm and maybe reinforce at least the front with plastit as per new civi combat standards
  • tune down the mining blasters to like 4

@UnicornOnLSD
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UnicornOnLSD commented Feb 13, 2026

old one had its own aesthetic, this kind of gets rid of it, which is bad

Elaborate, I made both myself following the design rules of Drake Industries. This one may be more compact but has the same general shape and interior mindset.

the conveyor is useless, make it work like on the original

Sure, I can make it two way.

perhaps add 1-2 20mm and maybe reinforce at least the front with plastit as per new civi combat standards

Goes against the "all in" civilian focused mindset of my ships. Point defense is a no, I'm willing to add plastit on the front more, although I don't see the front

tune down the mining blasters to like 4

Done.

@Ilya246
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Ilya246 commented Feb 13, 2026

Elaborate, I made both myself following the design rules of Drake Industries. This one may be more compact but has the same general shape and interior mindset.

old one felt more industrial, i feel this lacks decals and catwalks

as for the belts, i meant that the old one 1) actually went to outside 2) had the ore processor on top

@UnicornOnLSD
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old one felt more industrial, i feel this lacks decals and catwalks

Old one had a lot of space, this one is very compact (makes it even more industrial feeling in spirit)in it's rooms which is why decals might stand out less. I'll try and swap tileset to make it look as gritty as the old one using steel techmaint tiles.

I'm adding catwalks to the salv bay for soul, thanks for bringing that up I forgor

as for the belts, i meant that the old one 1) actually went to outside 2) had the ore processor on top

You're right, fixing that stat.

@UnicornOnLSD
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image

What are we saying ?

Only change I haven't applied is more defence/PD. Really ain't my vibe. If it's MANDATORY, sure I can. It just ain't in my eyes.

@Ilya246
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Ilya246 commented Feb 14, 2026

seems fine at a glance, real review later i guess

@UnicornOnLSD
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Unhappy with the result not that I'm NOT looking at it when it's 3AM. will change some stuff.

@UnicornOnLSD UnicornOnLSD marked this pull request as draft February 14, 2026 14:35
@UnicornOnLSD UnicornOnLSD marked this pull request as ready for review February 14, 2026 16:34
@UnicornOnLSD
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image the puppy is ready for real this time.

@Avalon-Proto
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Honestly if I were you - I'd do a double laser if possible. We already have the caracara and Betelgeuse as 1 Apollo mining crafts

@UnicornOnLSD
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Honestly if I were you - I'd do a double laser if possible. We already have the caracara and Betelgeuse as 1 Apollo mining crafts

If one laser is better than 4 pulsars I don't think I need to double on it. Especially for the other quality of life with the plastit bumpers and good old auto conveyor. If it's too undercut, I may do so in the future.

@Fillent
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Fillent commented Feb 14, 2026

If one laser is better than 4 pulsars I don't think I need to double on it. Especially for the other quality of life with the plastit bumpers and good old auto conveyor. If it's too undercut, I may do so in the future.

Outsider's opinion, but even 2-3 pulsers are usually better than a singular apollo for the reason of apollo being charge-based. You can't mine a large roid in one go with 1 apollo, you'll simply run out of charges halfway in the making, and then wait for 30-45 seconds for it to recharge, instead of spending 10-15 additional seconds with pulsers. That's one of my main reasons why I, as someone who kinda got into it, avoid all apollo-based mining ships (with exception of vulture ofc, it has 3 of them)
Though Apollo tries to be a little JOAT with it's hitscan and probably not-so bad damage, yet neverthless only one of it is ass for mining something above inner-circle roids.

@UnicornOnLSD
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UnicornOnLSD commented Feb 14, 2026

Noted, will adjust depending on further feedback once the ship is out (if it gets merged).

@UnicornOnLSD UnicornOnLSD marked this pull request as draft February 15, 2026 10:14
@UnicornOnLSD UnicornOnLSD marked this pull request as ready for review February 15, 2026 10:14
@UnicornOnLSD UnicornOnLSD marked this pull request as draft February 15, 2026 14:59
@UnicornOnLSD UnicornOnLSD marked this pull request as ready for review February 15, 2026 14:59
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DIS Rig maintaining

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