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Individual Player Phase Progression

https://github.com/ZhengPeiRu21/mod-individual-progression Original Source

💡Important - https://github.com/ZhengPeiRu21/mod-individual-progression/wiki/List-of-Progression-Tiers Description of all progression tiers and their triggers (generally disregarded with this approach, with the exception of the war effort feature, players completing it can start scarab lord quest chain one phase earlier)

Assumption

You want to experience Vanilla -> TBC -> WOTLK content in a phase-like progression (what blizzard did with the classic releases), where content access is realm-wide and every player is locked to the same progression level.

Goal

Achieve a controlled progression "feeling" with minimal tweaks. Updates will feel like wow patches.

  • IndividualProgression.ProgressionLimit and IndividualProgression.StartingProgression in config are always to be incremented together, e.g. - start at the phase/progresson_level you want and then to introduce a new patch, just increase their values by 1.

Changes

  • Improved UX for "Progression Level Required" messages in OnPlayerBeforeTeleport.
  • Changed entry requirement for MAP_BLACKWING_LAIR from Rag kill to Onyxia kill, a.k.a. PROGRESSION_ONYXIA = 2 (⚠ Because progresson_level = 1 is the earliest you can start with this approach (Rag killed and Ony available), you couldnt start off with a limited phase and still have T2 locked).
  • MAP_OUTLAND now always requires PROGRESSION_NAXX40 = 7 - also the default value for enabling draenei and blood elf races character creations.
  • Increased event trigger range requirement for quest A Pawn on the Eternal Board from 20yd to 1000yd - one of the scarab lord quests.
  • Forced completion of prerequisite for "What tomorrow brings" (scarab lord chain) if Progression Level > PROGRESSION_PRE_AQ = 4 - Allows players to start the chain regardless of participation in war effort.
  • Reward for quest Complete the War Effort removed and updated reward screen description to hint at the early Scarab Lord quest chain access.
  • Quest Simply Bang a Gong! removed.
  • Reward for quest Chaos and Destruction added - Tabard of Flame, Hippogryph Hatchling, Riding Turtle (TCG items itroduced it late vanilla). Reasoning for the buffed rewards:
    • ⚠ With Simply Bang a Gong! removed, the above questline becomes a direct extension to the Scarab Lord quest chain, which is already really long!
    • ⚠ With Simply Bang a Gong! removed, there is no quick way to open the AQ gates enabling easy access to the raids - therefore if the realm is on a higher progression level (TBC/WOTLK) - acting as an extra incentive to do the SL chain.
  • TBC launch now has a dungeons-only phase with PROGRESSION_NAXX40 = 7

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AzerothCore Individual Progression Module

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