Work in progress
- Instance management
- Cross-instance file syncing (options, saves, etc.) (https://youtu.be/wb5EY2VsMKg)
- Mod deduplication when installed through launcher (using hard links)
- Secure account credential management using platform keyrings
- Custom game output window
- Mod browser using Modrinth's API
- Automatic redaction of sensitive information (i.e. access tokens) in logs
- Unique approach to modpack management (https://youtu.be/cdRVqd7b2BQ)
- NeoForge/Forge support
Please use GitHub issues.
At this point, you probably shouldn't since it doesn't have feature parity with other launchers.
Unlikely, for a few reasons:
- I believe that it is wrong for launchers to be monetized without distributing revenue back to mod creators that give the launcher value in the first place. Since I don't have the infrastructure to be able to redistribute revenue to mod creators, this is a big barrier.
- Dealing with monetization takes a lot of (ongoing) work, probably more work than creating the launcher itself.
- I personally dislike advertisements.
