Releases: MrGentle/LLBMM-TextureMod
TextureMod v1.4.0 for LLBMM 1.3.1+
Remember to check out the Community Texture Pack For LLBMM!
https://drive.google.com/drive/folders/1y1F2hbE-I4IXfeLJZ73_-tl9AJATSlTY?usp=sharing
Feel free to send me any skins you want added to the pack :)
HOW TO UPDATE YOUR MOD WITHOUT REINSTALLING:
Extract the new folder into LLBMM\mods and overwrite any existing files.
Open LLBMM and hit refresh mods!
Done!
First of all, thanks to Daio for creating high resolution visuals for this release!
Custom effects and texture additions:
- Added 3 part custom colored parries and clashes you can find color sliders in mod settings
- Candyheads should now match custom skins
- The effects when candyballs go thorough walls, and when you teleport should match candymans head color. (Experimental)
- Metal ashes outline can now be colored
- Ashes outlines now work properly ingame and in lobbies
- Omega Doombox skins can now have custom arms and smears
- Nurse Toxics canisters can now be edited from texture
- Grid spark effect color can now be edited from texture
- Jet bubble can now be custom colored.
General:
- Skins can now be sorted by changing author folder and skin names to include a number followed by a '#' (so: 001#skinName or 01234123#authorFolderName)
- Added a new module named ShowcaseStudio, it's skin showcase on steroids. You can find it in the normal showcase screen
- Fixed the real time skin editing memory pileup
- Fixed scrolling backwards through skins in unlocks screen
- Properly resets a grayed out skin if the local players skin no longer mirrors
- Custom skins no longer reset when you exit back to character select in training
- Fixed a bug where the wrong player would be assigned as local
- Player 2 will now face the proper direction at all times
- Now works under competitive rules
- A lot of optimizations and bug fixes.
- Updated skins in the community pack with new features.
- Updated Readme to include a lot of info.
And a loooot of other things i forgot to write down.
TextureMod v1.3.1 for LLBMM 1.3.1+
Remember to check out the Community Texture Pack For LLBMM!
https://drive.google.com/drive/folders/1y1F2hbE-I4IXfeLJZ73_-tl9AJATSlTY?usp=sharing
Feel free to send me any skins you want added to the pack :)
TextureMod 1.3.1:
- Fixed readme
- Added Nurse Toxic original textures
- Added a previous skin key
- Added an option to always apply custom skins when selecting a character
- Added support for Toxic DLC
- Custom characters are now supported with the random function
TextureMod 1.3:
- Added a button to reload the currently viewed skin in the character skin unlocks screen and in training to allow realtime skin editing
- Added an interval mode to the skin reload system
- Fixed a bug where Biker Toxic's effects weren't changed to the proper colors
- Fixed opponents Ashes outlines not being visible (They're still not visible in lobby)
- Added skin nametags in lobbies and character unlock screen to display the name and creator of an applied skin
- Added a character randomizer that applies custom skins
- Now properly shows siluettes for custom skins applied to not yet unlocked characters in the skin unlocks screen
- Now correctly shows skins in the post game screen
- Changing custom skin now unreadies you, and resets the ready timer
- Changing custom skin now shows the vanilla skin change animation
- No longer posts skins to the server when offline
- Fixed a bug where you could set a custom skin without selecting a character first
- Huge stability improvements. HUGE
- Added a keybind for reloading the entire skin library.
- Added support for Cactuar (Look in the resources/images/characters folder for more info)
TextureMod v1.2 for LLBMM 1.2.9.1 and LLB 1.18
Please use LLBMM 1.2.9.1 or newer.
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Added support for Dust&Ashes
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Fixed ModMenu support
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Fixed a bug that allowed you to assign skins while ingame
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Added a few missing skins to the OriginalTextures folder
TextureMod for LLBMM v1.1
If you want to support LLBMM, my mods and their continual development please consider donating!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=JKP3NA8Q8LGH4&source=url
- Doombox visualizer colors can now be modified from the texture (Why isn't this available in vanilla)
- Toxic visual effect colors can now be modified from the texture (Why isn't this available vanilla)
- Texture mod is now available in: Arcade, offline FFA(Player 1), online FFA(Player 1 and 2) and offline 1v1 (Player 1)
- Server now properly disposes of a posted skin if it isn't requested before the game starts
- Option to fully turn off opponents skins