Releases: NVIDIA-RTX/MathLib
Releases · NVIDIA-RTX/MathLib
v10
09 Jan 10:05
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Small float support for DL/ML (no breaking changes):
fixed and significantly accelerated "to/from" scalar conversions
implemented accelerated path for 4-components vectors (3x-4x faster than scalar, SSE4 required)
implemented accelerated path for 8-components vectors (4x-6x faster than scalar, AVX2 required)
added emulation for some missing AVX2 intrinsics
added new types float8_e4m3_t[2, 4, 8], float8_e5m2_t[2, 4, 8] and float16_t8
added conversion operators to convert to/from a small float
v9
02 Oct 10:06
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Avoided potential NaN in Geometry::ReconstructViewPosition
v8
24 Sep 02:19
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Fixed potential FXC warning "loop only executes for N iteration(s), forcing loop to unroll"
v7
16 Sep 05:29
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Various fixes for GCC/Clang/Arm64
v1.4
15 May 05:13
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Renamed internal swizzling macros to avoid potential conflicts with user code
v1.3
20 Mar 02:13
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