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No matter what I did, SDLPoP would always crash - apparently, due to dynamic linking with libSDL2_image-2.0.0.dylib. Switching to stb_image allows to circumvent the problem (although it's overkill...)
And updated the version number.
* CMakeLists.txt: Retrieve SDL2 location using the sdl2-config utility * CMakeLists.txt: Build for Mac OS 10.4 minimum * .gitignore: ignore .DS_Store (macOS folder metadata) * Supply strnlen() if necessary (missing on older macOS versions) * Allow running without joystick support if SDL was built without it
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This contains the changes that I made to create a macOS app bundle.
Note that I replaced SDL_image with stb_image, mainly so that dynamic linking would no longer be an issue...
If you would rather keep using SDL_image, then I guess I first need to find another way to work around that problem.