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SEGA Master System emulator

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NeonMan/master-system-emu

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Sega Master System Emulator

A yet to be named emulator of the Master System console by SEGA. This project aims to create an accurate emulator under a permissive free software license.

Current state

The Master System is composed of various circuits, each one of them is emulated independently.

Module Progress Comments
BIOS Working Requires a rework to remove copy/pasted ROM code.
FM Unimplemented YM2413 FM chip on JAP region only, not a priority.
IO Complete
Peripheral WIP GPIO and input are ignored.
PSG Complete Complete emulation, must test for accuracy.
RAM Complete
RAM (cart) Unimplemented
ROM (SEGA) Working SEGA mapper roms.
ROM (other) Unimplemented Other mappers (Codemasters, unlicensed, custom).
SDSC Working Simple SDSC console callbacks provided.
VDP WIP Missing interrupts, counters, mode 4, sprite system.
z80 Working/WIP Missing: minor LD/IO ops; INT modes 0 and 2.
GUI WIP Implements a basic z80 Debugger.
Savestate Working/WIP Not tested wether all state is stored/retrieved.

Known issues

Issues listed here describe inaccurate behaviours and inefficiencies in implemented code.

  • Read-modify-writeback instructions like RLC (IX + d) redo all the work multiple times.
  • ROM and BIOS share mapper, might be expected?

Licensing

This project is licensed under the Apache License Version 2.0 that in essence allows you to use this project for any purpose, even on proprietary software, with very few restrictions.

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SEGA Master System emulator

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License

Apache-2.0, Unknown licenses found

Licenses found

Apache-2.0
COPYING
Unknown
COPYING.3rdPARTY

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