Manages summonable pets.
/pet spawn <type>- Spawn a pet of the specified type. The default configured types are: BAT, CHICKEN, COW, HORSE, IRON_GOLEM, MUSHROOM_COW, OCELOT, PIG, SHEEP, SQUID and WOLF./pet remove [<player>] <id>- Remove your own pet with the specified 1-based ID, or the pet of another player. Removing another player's pet requires thebarnyard.other.removepermission./pet list [<player>]- List your own pets or those of another player. Listing another player's pets requires thebarnyard.other.listpermission./pet wear [<id>]- Wear the specified pet on your head./pet ride <id>- Ride the specified pet./pet stack <id> <id> [<id>...]- Stack your pets one on top of the other. The first ID specified is the bottom of the stack./pet name <id> [<name>]- Assign a name to the pet with the specified ID, or clear its name if no name is given./pet explode <id>- Remove the specified pet with an explosion.
maximum-pets- Maximum number of pets per player (default: 3).allowed-types- A list of entity type names that can be spawned. See enum EntityType.
barnyard.spawn- Gives access to the/pet spawncommand.barnyard.spawnany- Gives access to spawn anything.barnyard.remove- Gives access to the/pet removecommand.barnyard.list- Gives access to the/pet listcommand.barnyard.wear- Gives access to the/pet wearcommand.barnyard.ride- Gives access to the/pet ridecommand.barnyard.stack- Gives access to the/pet stackcommand.barnyard.name- Gives access to the/pet namecommand.barnyard.explode- Gives access to the/pet explodecommand.barnyard.other.remove- Gives access to the/pet remove <player> <id> command.barnyard.other.list- Gives access to the/pet list <player>command.barnyard.other.*- Gives access to all Barnyard moderation commands. Equivalent to these permissions:barnyard.other.removebarnyard.other.list
barnyard.*- Gives access to all Barnyard commands. Includes all permissions listed above.