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netprogs edited this page Jun 28, 2012 · 1 revision
{
  // SAVES
  // This section defines what each save you want made available to your characters.
  // The id is used for the other configurations that use save modifiers.
  // The displayName is what will be used when displaying on screen.
  // The description will be used later for a "Detailed" list of saves.
  // The base defines the value that everyone will get when making a new character.
  "saves": [
    {
      "id": "will",
      "displayName": "Will Save",
      "description": "Will Save",
      "base": 2,
      // The ability modifier here is used to determine how an ability affects this save. 
      // You can only have one ability modifier assigned per save.
      // The id here must match the id of the ability as defined in the abilities.json.
      // The value defines how much each point of ability increases the save by.
      // So the example below says: 
      // For each 1 point of wisdom, increase the will save by 0.5 points. (2 to 1 ratio)
      "abilityModifier": {
        "id": "wisdom",
        "value": 0.5
      }
    },
    {
      "id": "fortitude",
      "displayName": "Fortitude Save",
      "description": "Fortitude Save",
      "base": 2,
      // For each 1 point of con, increase the fortitude save by 0.5 points. (2 to 1 ratio)
      "abilityModifier": {
        "id": "constitution",
        "value": 0.5
      }
    },
    {
      "id": "reflex",
      "displayName": "Reflex Save",
      "description": "Reflex",
      "base": 2,
      // For each 1 point of dex, increase the reflex save by 0.5 points. (2 to 1 ratio)
      "abilityModifier": {
        "id": "dexterity",
        "value": 0.5
      }
    }
  ]
}

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