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Saves Example
netprogs edited this page Jun 28, 2012
·
1 revision
{
// SAVES
// This section defines what each save you want made available to your characters.
// The id is used for the other configurations that use save modifiers.
// The displayName is what will be used when displaying on screen.
// The description will be used later for a "Detailed" list of saves.
// The base defines the value that everyone will get when making a new character.
"saves": [
{
"id": "will",
"displayName": "Will Save",
"description": "Will Save",
"base": 2,
// The ability modifier here is used to determine how an ability affects this save.
// You can only have one ability modifier assigned per save.
// The id here must match the id of the ability as defined in the abilities.json.
// The value defines how much each point of ability increases the save by.
// So the example below says:
// For each 1 point of wisdom, increase the will save by 0.5 points. (2 to 1 ratio)
"abilityModifier": {
"id": "wisdom",
"value": 0.5
}
},
{
"id": "fortitude",
"displayName": "Fortitude Save",
"description": "Fortitude Save",
"base": 2,
// For each 1 point of con, increase the fortitude save by 0.5 points. (2 to 1 ratio)
"abilityModifier": {
"id": "constitution",
"value": 0.5
}
},
{
"id": "reflex",
"displayName": "Reflex Save",
"description": "Reflex",
"base": 2,
// For each 1 point of dex, increase the reflex save by 0.5 points. (2 to 1 ratio)
"abilityModifier": {
"id": "dexterity",
"value": 0.5
}
}
]
}