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…when any property is edited
# Conflicts: # Source/NoesisEditor/Private/NoesisXamlFactory.cpp # Source/NoesisRuntime/Private/NoesisResourceProvider.cpp # Source/NoesisRuntime/Public/NoesisResourceProvider.h
# Conflicts: # Source/NoesisEditor/Private/NoesisXamlFactory.cpp
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The name Resource Provider was already taken so I went with resolver. This takes an input path and resource type (font, font face, xaml, texture) and returns a string. The default implementation appends a "_Font" suffix for font resource names. The user can specify their own resolve in the per project Noesis settings.
This allows the user to both specify the location of resources, and customize the names so that they conform with naming conventions, ie. T_TextureName, etc.