Mirrors now use a singleton to reference the main camera to make changing the camera and instancing mirrors easier #10
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It felt a little inefficient to have to manually assign the main camera to every individual mirror. I found out you can dynamically add and remove autoload/singletons in plugin startup (link) and so I gave it a shot.
Weirdly, Godot seems to fail to detect the plugin's singleton in the editor, but the mirror still appears to work perfectly in the game. This does seem to be a known issue though. I made a small one if-statement workaround, no idea if I'm missing something here.
Let me know if you have any suggestions.