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Releases: NotEnoughPhotons/Hitmarkers

Hitmarkers v2.10.0 - The Fusion Update

26 Jul 21:30

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After a long, LONG time of not having Fusion support, Hitmarkers finally has it. It even includes melee support! Have fun.

Hitmarkers v2.9.0 - The Impact Update

12 Jul 22:17

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This release of Hitmarkers features a new cool thing. You can FINALLY get markers if you hit enemies with your fists, or other melee weapons. The new system also works with guns as well.

On top of that, Quest is now supported!

Changelog

  • Added melee hitmarkers, so go nuts!
  • Fixed Quest shader
  • Hid some properties from IL2CPP

Hitmarkers v2.8.2

03 Aug 00:32

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Changelog

  • Fixed MelonPreferences not updating

Hitmarkers v2.8.0

03 Aug 00:13

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Changelogs

  • Added proper skin support, so you can now choose from multiple skins
  • Persistent settings + favorite skin preference
  • Patch 5 improvements

Hitmarkers v2.0 [BONELAB]

19 Oct 16:03
1fa815e

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2.0.0

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Release 1.2.0

23 Jan 09:42

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  • Added custom hitmarker image support! (Now you can do a trollface finisher)
  • Fixed an audio bug related to time
  • Added new options, like animation playback speed and hitmarker/finisher volume
  • Audio is controlled differently now

Version 1.1.6

03 Dec 04:15

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Version 1.1.6

  • Entanglement custom player models support
  • Fixed a multiplayer bug in which other player's guns will cause hitmarkers to spawn.

Version 1.1.5

29 Nov 03:15

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Version 1.1.5

  • Added hitmarker scaling based on distance
  • Entanglement support

Version 1.1

27 Nov 07:33

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Changelog

  • Added a BoneMenu option to enable/disable the mod
  • Added another option that can change the scale of the hitmarkers
  • Scaling and animation improvements

Release Version 1

26 Nov 06:04
d9058d6

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release

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