Releases: NotEnoughPhotons/Hitmarkers
Releases · NotEnoughPhotons/Hitmarkers
Hitmarkers v2.10.0 - The Fusion Update
Hitmarkers v2.9.0 - The Impact Update
This release of Hitmarkers features a new cool thing. You can FINALLY get markers if you hit enemies with your fists, or other melee weapons. The new system also works with guns as well.
On top of that, Quest is now supported!
Changelog
- Added melee hitmarkers, so go nuts!
- Fixed Quest shader
- Hid some properties from IL2CPP
Hitmarkers v2.8.2
Changelog
- Fixed MelonPreferences not updating
Hitmarkers v2.8.0
Changelogs
- Added proper skin support, so you can now choose from multiple skins
- Persistent settings + favorite skin preference
- Patch 5 improvements
Hitmarkers v2.0 [BONELAB]
2.0.0 Update README.md
Release 1.2.0
- Added custom hitmarker image support! (Now you can do a trollface finisher)
- Fixed an audio bug related to time
- Added new options, like animation playback speed and hitmarker/finisher volume
- Audio is controlled differently now
Version 1.1.6
Version 1.1.6
- Entanglement custom player models support
- Fixed a multiplayer bug in which other player's guns will cause hitmarkers to spawn.
Version 1.1.5
Version 1.1.5
- Added hitmarker scaling based on distance
- Entanglement support
Version 1.1
Changelog
- Added a BoneMenu option to enable/disable the mod
- Added another option that can change the scale of the hitmarkers
- Scaling and animation improvements
Release Version 1
release Update README.md