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Payload/ProductName.app/ProductName:
/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.11)
/System/Library/Frameworks/Foundation.framework/Foundation (compatibility version 300.0.0, current version 1971.0.0)
/usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0)
/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 1500.65.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1319.100.3)
/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation (compatibility version 150.0.0, current version 1971.0.0)
The Substrate or ElleKit injector might only check the bundle id when app start, so it does not inject this tweak into app's process.
As of iOS 9.0, the filter plist must exist. Dylibs without a corresponding plist will not be loaded. To replicate the previous effect of no filter plist causing the dylib to be loaded into all processes, set your filter to the bundle com.apple.Security.
And according to Substrate doc, set the filter bundle to com.apple.Security can match all process.
int main(int argc, char* argv[])
{
gArgc = argc;
gArgv = argv;
@autoreleasepool
{
// run UnityFramework as main app
id ufw = UnityFrameworkLoad();
// Set UnityFramework target for Unity-iPhone/Data folder to make Data part of a UnityFramework.framework and call to setDataBundleId
// ODR is not supported in this case, ( if you need embedded and ODR you need to copy data )
[ufw setDataBundleId: "com.unity3d.framework"];
[ufw runUIApplicationMainWithArgc: argc argv: argv];
}
return 0;
}
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Games using Unity does not use UIKit, so add com.apple.Security to filter to support that.