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xrCompress
xrSimpodin edited this page Jul 5, 2025
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xrCompress is included in engine releases since version 2.1.* up to version 3.432. Since version 3.441 support for archives in a new format has been added, so xrCompress has been cut as unnecessary.
Fixed and improved version of the original compressor. Starts packaging via a bat file of the form:
xrCompress “gamedata” -ltx xrCompress_Cfg.ltx -filename gamedata.db_base_configsThe first parameter is the name of the folder whose contents are to be packed. Commands:
-ltx ; path to the configuration file. It is important, it will not run without it.
-filename ; name of the archive to be created by the compressor (WITHOUT SPACES!)
-xdb ; packing archives in .xdb format.
-WW ; packing archives in WorldWide format.
-fast ; fast packing, small compression.
-store ; packing all files without compression. Fastest mode.
-max_size 50 ; maximum size of created archive in MB. In this example - 50 mb. By default, the compressor has a limit of ~1900 MB.- Large amounts of data are naturally split automatically.
- Settings for ignored files, etc. are in
xrCompress_Cfg.ltx. - Compression of
*.geom,*.geomx,*.ogmfiles is disabled and other nuances are taken into account. - Archives
gamedata.db_pack_#0,gamedata.db_pack_#1, ... etc. will be created in the!Ready\folder. - Compressor logs will be created in the
logs\folder.