Releases: OfficialHisha/DSharp
Release 0.6.0
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Added badges to public user data
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Added Subscribing property for messages to see if sender is currently subscribing
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Added SubStreak property for messages to see the senders streak
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Added an optional rate limiter to avoid getting rate limited by the Dlive API. It is opt-in atm
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Added a mutation to add lemon to your chest
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Added queries to get all followers and subscribers
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Fixed bugs related to chat events not being sent to listeners
Note: As of this version, all fields containing lino in the name is considered obsolete. Use the user versions of the fields instead (for example, linoname will be called username from now on)
Fourth Rlease Candidate for D#
On 25-10-2019, Dlive made, and the underlying blockchain, LINO Network, made changes to their services. This release contains changes reflecting these changes in the API. The major change are some method renaming to reflect the difference between the new LINO Coin and Lemon Coin which replaces the old Lino Points.
Full list of changes as follows:
The following methods and properties has been renamed to fit the recent changes to Dlive
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PublicQuery.GetPublicInfoByDisplayname -> PublicQuery.GetPublicInfoByDisplayName
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ChatGiftMessage.GiftLinoValue -> ChatGiftMessage.GiftLemonValue
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PublicUserData.LinoBalance -> PublicUserData.LemonBalance
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PublicUserData.LinoEarnings -> PublicUserData.LemonEarnings
(The old entries are marked obsolete but should still work for compatibility for now. They will be replaced in future versions) -
Added room role information for subscription messages where applicable
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Added Effect property to PublicUserData to get the current effect applied to a user
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Errors are now printed to console as well as sent to the OnError event when applicable (no more exceptions)
Third Release Candidate for D#
New in this release:
- Refactored the API to be less static
- Handling multiple accounts is now easier
- Added additional utility methods to help convert between usernames and display names
- Updated README to reflect changes
Second Release Candidate for D#
- Fixed an issue when getting data from verified partners
- Fixed multiple occasions of "unprocessable entity" on queries
- Changed ChestValue from long to float
First Release Candidate for D#
Initial pre-release