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AdvancedGraphics
Ogliss edited this page Jul 23, 2020
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4 revisions
Allows Weapons to utilize multiple possible graphics, can either be controlled by item quality or be totally random
<graphicData>
<texPath>Things/Item/Equipment/WeaponMelee/Ork/KrudeChoppa</texPath>
<graphicClass>AdvancedGraphics.Graphic_AdvancedSingle</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<comps>
<li Class="AdvancedGraphics.CompProperties_AdvancedGraphic">
<randomised>true</randomised>
</li>
</comps>this example would choose randomly from the items in the image below, take note of the file path used
<graphicData>
<texPath>Things/Item/Equipment/WeaponMelee/Imperial/PowerSword</texPath>
<graphicClass>AdvancedGraphics.Graphic_AdvancedSingle</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<comps>
<li Class="AdvancedGraphics.CompProperties_AdvancedGraphic">
<quality>true</quality>
<onlyArtable>true</onlyArtable>
<!-- Default = False, if true, only items with Art will be allowed randomized graphics -->
<minQuality>Good</minQuality>
<!-- this is an optional field to control the minimum quality required for different graphics to be used -->
</li>
</comps>this example would choose randomly from the items in the image below, take note of the file path used

