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Small changes for Linux builds#2

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Fighter19 wants to merge 5 commits intoOldUnreal:masterfrom
Fighter19:linux
Open

Small changes for Linux builds#2
Fighter19 wants to merge 5 commits intoOldUnreal:masterfrom
Fighter19:linux

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@Fighter19
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These were the problems I encountered while building the driver for Linux.
Not mentioned were the missing defines for "TRUE" and "FALSE", which I included below the Win32 ifdef at the beginning of XOpenGL.h
I'm not sure if that's a good place or if the BOOLS should be migrated to bools instead of UBOOL considering they don't seem to be interfacing with the rest of the engine.

SDL changes the current context for the destruction
of the Splash Window on CloseSplash and sets it to NULL instead of restoring it on Linux, as of SDL2 0.18.2.

This will lead subsequent GL calls to fail
@Fighter19 Fighter19 marked this pull request as ready for review November 7, 2024 14:28
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