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SDL changes the current context for the destruction of the Splash Window on CloseSplash and sets it to NULL instead of restoring it on Linux, as of SDL2 0.18.2. This will lead subsequent GL calls to fail
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These were the problems I encountered while building the driver for Linux.
Not mentioned were the missing defines for "TRUE" and "FALSE", which I included below the Win32 ifdef at the beginning of XOpenGL.h
I'm not sure if that's a good place or if the BOOLS should be migrated to bools instead of UBOOL considering they don't seem to be interfacing with the rest of the engine.