making a code sandwich#2
Merged
OnlineGirlfriend merged 14 commits intothe-DREAM-revolutionfrom Feb 26, 2026
Merged
Conversation
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports this: - BeeStation/BeeStation-Hornet#8077 Which is a port from old monke 1.0 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's been bugged for 11(?) years, I think <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: nednaZ, Imenvs, RKz fix: ghosts are now 50% more spooky (they now properly float) fix: ghosts remember they can float after orbiting /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: KnighTheThrasher <KnigTheThrasher@users.noreply.github.com> Co-authored-by: Ossa88 (SYNAPSE) <MegaMan101@gmail.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request APC Controllers could bypass normal security at Outposts <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Outposts are more secure /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Adds transparency to hidden underfloor pipes for sDMM - Port from: CeladonSS13/Shiptest#2701 ## Why It's Good For The Game Allow mappers to make fewer mistakes when determining which pipe is located where. ## Demonstration / Testing <img width="481" height="316" alt="image" src="https://github.com/user-attachments/assets/181853fa-0d12-4a32-88ce-b518742f2db6" /> ## Changelog :cl: code: Visual distinction for pipes in sDMM for mappers, and appear transparent in-game /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The previous version of the code was really just a pointer reference to the actual seed/plant that the disk was using for its information. Yet, at the completion of the process, the seed gets deleted. This meant that garbage collection would come by, see the disk with a bad reference to a non existent seed. And delete that as well. This copies the data from the seed into the disk, such that the disk becomes its own reference carrier. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Your disks are no longer being magically erased by a mysterious magnet in space. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Plant Data Disks no longer forget their information. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports this thingy: - tgstation/tgstation#60434 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game in addition to what the main pr says I'm gonna say that getting flashed at night sucks really hard, this would make it so much better <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Ryll/Shaps qol: Adds a new preference for photosensitive players in the OOC preferences menu to replace the bright white flash from things like flashes/flashbangs with a solid black screen. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: KnighTheThrasher <KnigTheThrasher@users.noreply.github.com> Co-authored-by: Ossa88 (SYNAPSE) <MegaMan101@gmail.com>
…testSS13#536) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes fruit wine flavor from fermenting barrel in case it is specified by the fruit (as otherwise it's just the name of the plant) so that it no longer shows as "wine_flavor" (I do not know why this fix works, but it does) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Can now taste the special fruit wines properly <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: no more wine_flavor taste for you :cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Ossa88 (SYNAPSE) <MegaMan101@gmail.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About The Pull Request
basically i have a solgov > dream override module and a solgov misc override module and now they're going to be best friends in between two pieces of bread
Why It's Good For The Game