rewritten using CoreAnimation layers#1
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rudyrichter wants to merge 13 commits intoOomph:masterfrom
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…r or longer minimum movement in order to flip state, and pushes the on/off well images to class methods
…useDragged is ignored if the control is disabled
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the initial control didn't work quite right so i ended up rewriting it entirely using CoreAnimation layers since that's kind of the mode of operation i've been working in the past couple years (Cocoa controls suck, do it using CoreAnimation)
most of the configurable aspects are exposed to subclasses, including the knob image in both pressed and unpressed states, the well in both on and off states.
The control now also implements binding support for enabled and state properties so you can make use of cocoa bindings with your switch subclasses.
the included small variant has been updated to reflect an example of how you would provide your own dimensions and custom artwork