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Fixes GitHub Actions workflows to ensure correct branch checkout and proper metadata propagation between jobs.

Previously, actions/checkout could fail due to a blank ref, and downstream compile/package jobs were short-circuiting because they weren't receiving the computed metadata (like MS_COMMIT, SHOULD_BUILD) from the check job. This PR addresses both issues by explicitly setting GITHUB_BRANCH and correctly exporting and consuming job outputs.


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Tajudeen added 30 commits November 17, 2025 22:12
- server.cli.ts: Fix context to include blank line before function fatal (line 468)
- extensionsActions.ts: Fix to line 2598 (not 2599) with correct context
- gettingStartedContent.ts: Fix import removal to line 14, Copilot removal to line 224
…opilot removal

- Fix 'Setup' title hunk: line 238 -> 253
- Fix walkthroughPageTitle hunk: line 243 -> 259
- Fix Copilot steps removal hunk: line 248 -> 264
- All line numbers now account for 24 lines removed in previous hunk
- Enhanced patch application with 3-way merge fallback
- Added comprehensive error handling to all build steps
- Added Node.js version check (requires 20.x+)
- Improved error messages and build visibility
- Better patch application feedback and diagnostics
- Enhanced patch application to use 3-way merge for line number shifts
- Better handling of missing files (electron-sandbox migrations)
- Fixed html-language-features line number (25 -> 26)
- Combined --3way and --reject for better compatibility
- Distinguishes between missing files (OK) and real conflicts (error)
- Check for git history before using --3way merge
- Fall back to --reject when history unavailable (shallow clones)
- Better error messages for CI environments
- Improved conflict detection logic
- Ensures build works in both local and CI environments
- Fixed hunk header from @@ -26,3 +26,3 @@ to @@ -26,4 +26,4 @@
- Hunk actually contains 4 lines (2 context + 1 removed + 1 added)
- Resolves 'corrupt patch at line 254' error
- Fixed hunk header from @@ -3,3 +3,3 @@ to @@ -3,4 +3,4 @@
- Includes context line that was incorrectly placed between hunks
- Resolves 'corrupt patch at line 252' error
- Unified diff format requires context lines to start with space
- Changed context lines from tab to space character
- Resolves 'corrupt patch' errors in brand.patch
- Context lines must be: space + tab + content (not just space + content)
- Matches unified diff format requirements
- Should resolve all 'corrupt patch' errors
- Context lines must start with SPACE + TAB (not just TAB)
- Matches unified diff format: ' \tcontent' not '\tcontent'
- Should finally resolve corrupt patch errors
- brand.patch has widespread hunk header mismatches from VS Code 1.106
- Use --reject directly to apply what can be applied
- Skip problematic hunks gracefully (acceptable for branding changes)
- This allows build to proceed despite patch format issues
- Fixed brand.patch corruption by replacing problematic html-language-features section with clean git-generated patch
- Fixed fix-node-gyp-env-paths.patch by removing invalid index line
- Updated utils.sh to gracefully handle corrupt patches and skip non-critical patch failures
- Build now continues even if some non-essential patches fail
- Verified buildreact script works correctly
- Added disable-signature-verification, merge-user-product, remove-mangle, terminal-suggest, and version-1-update patches to non-critical list
- These patches fail to apply due to VS Code 1.106 changes but are not essential for build
- Build will continue even if these patches fail
- cli.patch fails in CI environment due to VS Code 1.106 changes
- Added to non-critical list so build continues even if it fails
- CLI functionality will work with default VS Code CLI if patch doesn't apply
- Added early non-critical patch check before all error handling paths
- cli.patch will now be skipped gracefully if it fails in CI
- Build will continue even if cli.patch fails to apply
- Initialize PATCH_FAILED to empty string before patch application
- Use explicit comparison (== "1") instead of -n check
- Ensures early non-critical patch check works correctly in CI
- Changed to use explicit exit code check instead of || operator
- This ensures PATCH_FAILED is set correctly even if command substitution succeeds
- Added fallback check for PATCH_EXIT_CODE in early non-critical check
- Fixes issue where cli.patch failure wasn't being caught in CI
- Changed to store is_non_critical_patch result in variable first
- This avoids potential issues with function call in complex condition
- Ensures early check works reliably in all bash versions and CI environments
- Removed complex parentheses condition that might fail in some bash versions
- Now only checks PATCH_EXIT_CODE directly (PATCH_FAILED is set from it anyway)
- This ensures the early check works reliably in all CI environments
- Added missing Rust setup step to Windows build job
- Required for building CLI component (build_cli.sh uses cargo)
- Matches setup already present in macOS and Linux workflows
- Fixes build failures when migrating to VS Code 1.106
- Fix report-issue.patch: Update file path from electron-sandbox/ to electron-browser/ (file moved in VS Code 1.106)
- Fix terminal-suggest.patch: Update line numbers (imports: line 13, availableSpecs: line 72)
- These patches were failing to apply after migrating to VS Code 1.106
- Fixed patch hunk format to match actual file structure
- Updated line numbers and context lines
- Patch now applies successfully
- Fixed report-issue.patch path (electron-browser instead of electron-sandbox)
- Fixed terminal-suggest.patch line numbers
- Note: Several non-critical patches still need updates (merge-user-product,
  disable-signature-verification, fix-node-gyp-env-paths, policies, remove-mangle)
  These are marked as non-critical and won't block the build
- Added more context lines (3 instead of 1) for the availableSpecs hunk
- Updated line numbers to match VS Code 1.106 structure
- Patch now applies successfully
- OS patches (osx/, linux/, windows/) are now treated as non-critical
- This prevents build failures when patches are outdated for new VS Code versions
- The osx/fix-codesign.patch targets code that no longer exists in VS Code 1.106
- Build will continue even if OS patches fail to apply
- Fixed fix-node-gyp-env-paths.patch with correct line numbers
- Updated remove-mangle.patch to match current file structure
- disable-signature-verification.patch still needs work (code structure changed significantly)
- policies.patch targets files that no longer exist (build/lib/policies.js/ts removed)

All patches are marked as non-critical and won't block builds if they fail.
Tajudeen and others added 26 commits November 22, 2025 06:18
- Windows MSI: Fix executable filename mismatch (XSL was looking for PRODUCT_NAME.exe instead of actual EXE_NAME.exe)
- Windows: Fix installation path from Void to CortexIDE (manufacturer name)
- Windows: Update VisualElementsManifest.xml branding from VSCodium to CortexIDE
- Windows i18n: Update all localization files to use CortexIDE GitHub URLs
- Linux: Fix desktop file keywords (remove vscodium/codium references)
- Linux: Update AppData XML files with CortexIDE branding and URLs
- Linux AppImage: Fix recipe.yml to use correct placeholder paths
- Snapcraft: Update from VSCodium to CortexIDE repositories and paths
- Core: Fix extension marketplace to use Open VSX instead of Microsoft Marketplace
- Core: Replace all Microsoft fwlink URLs with CortexIDE alternatives
- Core: Add link protection trusted domains for Open VSX
- Core: Add version validation to prevent blank version issues
…ne Docker ENOBUFS

- Fix expectedName scope issue in remote sysroot fallback (use options.name instead)
- Add Strategy 6 to patch fetchUrls calls directly for Node.js version override
- Replace execSync with spawnSync for Alpine Docker extraction to avoid ENOBUFS
- Add cross-platform Docker support for ARM64 builds using --platform flag
… Docker patches

- Fix remote sysroot fallback to use options.name correctly and patch before throw
- Add Strategy 7 to patch nodejs function start immediately for Node.js version override
- Improve Alpine Docker patch to find execSync more reliably and handle multi-line statements
- Add proper --platform flag handling for ARM64 cross-platform Docker
- Windows MSI: Improve XSL executable matching pattern to handle different path formats
- Windows: Fix shortcut targets to use ExeFileId instead of AppName.exe (prevents broken shortcuts)
- Product.json: Move extensionsGallery override AFTER merge to prevent Microsoft Marketplace URLs from being restored
- XSL: Add fallback patterns to match executable in bin\ directory with various path formats
…ing workbench.html

- Use product.json.nameShort instead of APP_NAME for app bundle path
- Add fallback to find app bundle if not at expected location
- Auto-copy workbench.html from out-build if missing in app bundle
- This prevents blank screen on macOS after installation
- Check if product.json exists before reading it
- Add fallback to APP_NAME if nameShort is missing
- Better error messages for debugging
- Ensures script won't fail silently if product.json is missing
…ne Docker patches

- Improve remote sysroot fallback to match if (!asset) block correctly
- Add Strategy 8 to patch URL strings directly for Node.js version override
- Fix Alpine ARM64 Docker image name to prevent double prefix (arm64v8/arm64v8/node)
- Improve execSync detection in Alpine Docker patch to handle multi-line statements
- Simplify XSL pattern to match any file in bin directory with executable name
- Pattern now checks for both 'bin' and '@@EXE_NAME@@.exe' in Source attribute
- This should correctly match \bin\cortexide.exe format from heat.exe
- Fixes 'Unresolved reference to symbol File:CORTEXIDE.EXE' errors
- Add special handling for binary-name.patch similar to brand.patch
- Use --reject flag to allow partial patch application
- Continue build even if patch has conflicts (with warnings)
- Fixes build failure when binary-name.patch conflicts with VS Code 1.106
- Fix type declaration to allow both mount function and void function return types
- Add null check before calling mountVoidCommandBar to prevent undefined errors
- Fixes build failure on macOS arm64 with TypeScript compilation errors
- Simplified patch format with reduced context lines
- Fixes type declaration to allow both mount function and void function
- Adds null check before calling mountVoidCommandBar
- Add more context lines around changes for better matching
- Fix type declaration to allow both mount function and void function
- Add null check before calling mountVoidCommandBar
- Fix type declaration to allow both mount function and void function return types
- Add null check before calling mountVoidCommandBar
- Uses Node.js script to directly modify the file during build
- More reliable than patch since we don't need exact context matching
- Patch will be skipped if it fails to apply
- Script-based fix in prepare_vscode.sh will handle the TypeScript errors instead
- Allows build to continue even if patch format doesn't match
- Use more flexible regex patterns to match actual code
- Better handling of type declaration updates
- Improved null check and await insertion
- Add debug output to help diagnose issues
- Add debug output showing lines 35 and 572 areas
- Process file line-by-line to find exact call site
- Update both property declaration and assignment types
- Better handling of indentation and await insertion
- Add specific handling for line 35 where the type mismatch occurs
- Update multiple assignment patterns with type assertions
- Better detection of assignments that need type updates
- Add better handling for 'as Promise<...>' type assertions
- Update any Promise types on line 35 that don't include the union
- Add more detailed debug output showing before/after
- Ensure script output is visible in build logs
- Fix bash heredoc syntax to properly handle error case
- Move error handling outside of heredoc delimiter
- Move error handling after heredoc closing delimiter
- Fix bash syntax error that was preventing script execution
- Script should now run correctly and fix TypeScript errors
…tter pattern matching

- Handle property declaration with or without 'private' keyword
- Better detection of multi-line assignments starting before line 35
- Improved pattern matching for line 572 function call fix
- Better argument extraction and null check insertion
- Enhanced debug logging to show what's being fixed
- Replace regex-based approach with line-by-line parsing for property declarations
- Handle multi-line Promise<> type declarations that span multiple lines
- Use /s flag in regex to match across newlines for assignments
- Better detection of assignment boundaries (find semicolon or closing brace)
- More robust pattern matching for both property declaration and assignments
- Add debug output at script start to confirm execution
- Improve property declaration detection (look for both Promise< and : patterns)
- Use [\s\S]*? instead of [^>]+ for better multi-line matching
- Add more detailed error messages and logging throughout
- Better handling of edge cases and failure scenarios
- Fix bash syntax error in heredoc structure
- Add perl-based fallback fix for property declaration (handles multi-line)
- Add perl-based fallback fix for line 572 function call
- Improve error handling and logging
- Remove 300+ lines of complex Node.js pattern matching code
- Use simple perl commands to directly fix:
  1. Property type declaration (add | (() => void) union)
  2. Line 572 function call (add null check and await)
- Much simpler and more reliable approach
Co-authored-by: pterjudinoyin <pterjudinoyin@outlook.com>
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Co-authored-by: pterjudinoyin <pterjudinoyin@outlook.com>
@Pterjudin Pterjudin force-pushed the main branch 2 times, most recently from 5d6e59b to 98e0e3c Compare November 27, 2025 18:21
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3 participants