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These I have been working on. It is very much a work in progress, although I think most of these work. Some of the calls still need to be merged and some probably altered. The Cursed Coil orders could use some more tuning as there are some more situations that could use a trigger for, I'll write-up a rough idea of its timeline for it later.

Currently Cursed Coil and the Act 3 are very much following the common PF strategy at the time (Toxic Friends). I've heard there is an alternate strategy for Cursed Coil but not seen it, and I imagine there must be some alternate strat for Act 3, but the simplest to do for now was just to call out the layout TF is using. I may add a config to the Act 3 later to just default to replacing the directions with cards/intercard calls instead of all 8 positions.

Timeline is based on network log. I will soon be starting on P2 and P1 will start receiving minor adjustments from my end.

@Legends0 Legends0 mentioned this pull request Jan 19, 2026
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This appears to be more accurate and not require delay by just predicting what the boss is going to turn to.
There's also cleaves to avoid at this time, which possibly will be called a second or two before this.
Both events happen with the ability.
Replication 4 Locked Tether 2 is replacing the Lindwurm Meteor trigger, however there are a lot of things going on that need to be resolved in a quick order. The duration has been set to 8, which is when the cast ends. Unsure on the limit to the room split, it looks like it's halfway through the Downfall cast, so maybe 3.1 to 4.6s extra after the meteor hit? I imagine there is some MapEffect or control for this.

Immediately on tether snap, you have a few seconds to dodge clone cleaves. Technically you could try to position prior to this with risk that your tether hasn't yet locked in. Simultaneously with the cleaves is the big Aoe and room split. Also, there is a chance the tether you got was messed up and you end up with a different tether than you picked up but right now it's still reminding which tether you locked with which.

The tether itself will probably get a trigger to address the 4rth vision so that detail could be dropped, the right clone order still needs to be checked and matched to the tether the player chose.
Legends0 and others added 5 commits January 26, 2026 17:43
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
It's back and with the same timing from e8s.
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Legends0 commented Jan 26, 2026

I've added a trigger for an uptime knockback call for Raptor Knuckles. This requires same reaction time as the e8s one, but was easily doable even just eyeing the timeline before I added this trigger.

EDIT: Timing is currently off. Should be fixed, 11.9 does work but felt later than you could do it.

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5 participants