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PCG Extended Toolkit

A comprehensive node ecosystem that extend Unreal Engine's PCG framework with structure, connectivity, and spatial intelligence. Build graph networks from points. Pathfind through them. Compose filters and heuristics as reusable sub-nodes. Stage assets. Sample across datasets. Manipulate paths. Streamline the sorting, fusion, partitioning, and attribute work that complex workflows demand.

All built on standard PCG points. No proprietary data types, no black box.

Free, open-source, and production-ready.

{% hint style="success" %} Supports Unreal 5.7, 5.6, and archived for 5.5, 5.4, 5.3 {% endhint %}

Start Here

Cover image
getting-startedCore mental model, feature overview, learning pathplaceholder_B.jpggetting-started
installation.mdPrecompiled binaries, FAB, or build from sourceplaceholder_C.jpginstallation.md
example-project.mdAnnotated graphs across all major systemsplaceholder_A.jpgexample-project.md

The Docs

Working with PCGEx — How PCGEx thinks. Architecture, mental models, system overviews. Start here if you're learning.

Node Library — Per-node reference. Every setting, every pin, every mode. Go here when you know what you need.

At a Glance

SystemCover image
clustersGraph networks from points — Delaunay, Voronoi, probes. Combine, refine, relax.placeholder_B.jpg
pathfindingA*, Dijkstra, Bellman-Ford through cluster connectivity. Composable heuristics.placeholder_C.jpg
filtersUniversal conditions — point, edge, Vtx, collection. Compose once, reuse everywhere.placeholder_A.jpg
stagingWeighted collections, fitting, material variations. Selection separated from spawning.placeholder_C.jpg
samplingNearest point, surface, spline, bounds, textures. Data transfer between datasets.placeholder_B.jpg
pathsOffset, bevel, smooth, subdivide, split, stitch, solidify.placeholder_C.jpg
tensorsDirectional flow fields. Orient, bias, guide.placeholder_A.jpg
topologyClusters and paths to triangulated mesh surfaces.placeholder_B.jpg
shapesParametric generation — seed-adaptive, resolution-aware.placeholder_A.jpg
valencyWFC-style constraint solving on cluster topology.placeholder_B.jpg
transformPoint fusion with attribute blending, sorting, partitioning, bitmasks, attribute math.placeholder_C.jpg
utilitiesPer-collection processing without loop subgraphs. Uber filters, cascading conditions, bulk operations. Less wiring, same results.placeholder_A.jpg

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