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@Doc94 Doc94 commented Oct 8, 2025

Close #13065
by checking the heal amount and in negative values just make the damage to player for handle the death event and avoid the later remove entity by negative heal check.

Replace the #13068

If any know how to make a damagesource for this and make more clear welcome because i dont know how to make this :(

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PlayerDeathEvent is not called when using a potion that kills creative players

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