A small C# utility for The Sims 3 modding that automatically imports your compiled script into a Sims 3 package file immediately after building in your IDE.
This tool removes the need to manually open s3pe after every compile to import .dll into s3sa resource.
- Build your project in your IDE.
- Locate: The tool finds your new DLL and scans your
Modsfolder for the package. - Inject: It swaps the
S3SAresource automatically.
- Download the latest release from the Releases page.
- Extract the Tools folder directly into your project's solution directory.
- In your Mod project, go to Properties > Build Events > Post-build event and paste:
"$(SolutionDir)Tools\ts3buildtool.exe" "YourModName_*" "$(ConfigurationName)"
Arguments must be passed in this specific order:
| Argument | Description | Example |
|---|---|---|
| Mod Name | Name of your package. Supports * wildcards. |
"Arro_MCR_2.*" |
| Config | The build folder to look in (Debug/Release). | "$(ConfigurationName)" |
| Skip Folders | (Optional) Folders to ignore in your Mods directory. | "Backups,Old" |
- This tool uses the s3pi library (Copyright © 2009 Peter L Jones).
- Distributed under the GPLv3 license as a derivative work.