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4 changes: 2 additions & 2 deletions cfg/cfgogl/zonemod/mapinfo.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1118,9 +1118,9 @@
"end_dist" "245.495361"
"tank_ban_flow"
{
"During sewers"
"During sewers + double ladder drop"
{
"min" "60"
"min" "52"
"max" "79"
}
}
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/AirCrash.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,7 @@ add:
}
{
; Bridge event
"origin" "3011 -2710 107"
"origin" "3011 -2710 107"
"angles" "0 0 0"
"classname" "weapon_item_spawn"
"spawnflags" "2"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/OutSkirts.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ modify:
{
"solid" "6"
}
delete
delete:
{
"OnHealthChanged" "alarmtimer1Enable01"
"OnHealthChanged" "alarm_soundPlaySound01"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/RiverMotel.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ modify:
{
"OnCase03" "spark1SparkOnce01"
}
{
}

; Remove randomness from some gun spawns
modify:
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -551,7 +551,7 @@ add:
; "boxmaxs" "106 10 367"
; "initialstate" "1"
; "BlockType" "1"
}
;}
{
"classname" "env_physics_blocker"
"origin" "-1408 -1025 441"
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2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/c2m3_coaster.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -1136,7 +1136,7 @@ add:
"BlockType" "0"
"initialstate" "1"
"maxs" "48 8 88"
"mins" "-8 -108 -8"
"mins" "-8 -108 -8"
"origin" "204 4528 0"
"mapupdate" "1"
}
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2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/c8m1_apartment.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -798,7 +798,7 @@ add:
; "BlockType" "0"
; "initialstate" "1"
; "maxs" "12 8 260"
; "mins" "-240 -8 -208"
; "mins" "-240 -8 -208"
; "origin" "2288 1424 224.35"
; "mapupdate" "1"
;}
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/damitdc1.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -70,4 +70,4 @@ modify:
;"OnCase06" "temp_p2ForceSpawn0-1"
"OnCase05" "temp_p1ForceSpawn0-1"
}
}</pre></body></html>
}
1 change: 0 additions & 1 deletion cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -724,7 +724,6 @@ add:
"initialstate" "1"
"BlockType" "1"
}
}
; --- Auto crouch trigger for ladders
{
"classname" "logic_auto"
Expand Down
1 change: 1 addition & 0 deletions cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ filter:
;Path Picker 1.
"hammerid" "2411730"
}
{
;Query.
"hammerid" "1951907"
}
Expand Down
1 change: 1 addition & 0 deletions cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -231,6 +231,7 @@ modify:
{
"spawnflags" "34816"
}
}

{
match:
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
;----- Make sure it's the same path on both sides (Non-Barricaded)
modify
modify:
{
match:
{
Expand Down
4 changes: 2 additions & 2 deletions cfg/stripper/acemodrv/maps/versus_3.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ add:
}

;block exploit onto roof
add
add:
{
"solid" "6"
"origin" "9891 5143 -1319"
Expand All @@ -89,7 +89,7 @@ add
}

;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder
add
add:
{
"solid" "6"
"origin" "10923 4402 -1560"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/apex/maps/AirCrash.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,7 @@ add:
}
{
; Bridge event
"origin" "3011 -2710 107"
"origin" "3011 -2710 107"
"angles" "0 0 0"
"classname" "weapon_item_spawn"
"spawnflags" "2"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/apex/maps/OutSkirts.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ modify:
{
"solid" "6"
}
delete
delete:
{
"OnHealthChanged" "alarmtimer1Enable01"
"OnHealthChanged" "alarm_soundPlaySound01"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/apex/maps/RiverMotel.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ modify:
{
"OnCase03" "spark1SparkOnce01"
}
{
}

; Remove randomness from some gun spawns
modify:
Expand Down
1 change: 0 additions & 1 deletion cfg/stripper/apex/maps/c14m2_lighthouse.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ modify:
{
"hammerid" "2263638"
}
{
delete:
{
"OnPressed" "case_footlockerPickRandom0.11"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/apex/maps/c4m4_milltown_b.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ filter:
; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas

; -- first aid kit filters
(
{
"hammerid" "1988529"
}
{
Expand Down
7 changes: 3 additions & 4 deletions cfg/stripper/apex/maps/c8m4_interior.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -67,12 +67,11 @@ modify:
"weapon_selection" "tier2_shotgun"
}
}

filter:
{
; remove hr
filter:
{
"hammerid" "6567279"
}
"hammerid" "6567279"
}

; =====================================================
Expand Down
7 changes: 3 additions & 4 deletions cfg/stripper/apex/maps/c8m5_rooftop.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -75,12 +75,11 @@ modify:
"weapon_selection" "weapon_pumpshotgun"
}
}

filter:
{
; remove hr
filter:
{
"hammerid" "3319419"
}
"hammerid" "3319419"
}

; =====================================================
Expand Down
1 change: 0 additions & 1 deletion cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -724,7 +724,6 @@ add:
"initialstate" "1"
"BlockType" "1"
}
}
; --- Auto crouch trigger for ladders
{
"classname" "logic_auto"
Expand Down
1 change: 1 addition & 0 deletions cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ filter:
;Path Picker 1.
"hammerid" "2411730"
}
{
;Query.
"hammerid" "1951907"
}
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/apex/maps/l4d_ihm01_forest.cfg
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
;----- Make sure it's the same path on both sides (Non-Barricaded)
modify
modify:
{
match:
{
Expand Down
4 changes: 2 additions & 2 deletions cfg/stripper/apex/maps/versus_3.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ add:
}

;block exploit onto roof
add
add:
{
"solid" "6"
"origin" "9891 5143 -1319"
Expand All @@ -89,7 +89,7 @@ add
}

;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder
add
add:
{
"solid" "6"
"origin" "10923 4402 -1560"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/deadman/maps/AirCrash.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,7 @@ add:
}
{
; Bridge event
"origin" "3011 -2710 107"
"origin" "3011 -2710 107"
"angles" "0 0 0"
"classname" "weapon_item_spawn"
"spawnflags" "2"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/deadman/maps/OutSkirts.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ modify:
{
"solid" "6"
}
delete
delete:
{
"OnHealthChanged" "alarmtimer1Enable01"
"OnHealthChanged" "alarm_soundPlaySound01"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/deadman/maps/RiverMotel.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ modify:
{
"OnCase03" "spark1SparkOnce01"
}
{
}

; Remove randomness from some gun spawns
modify:
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/deadman/maps/c4m4_milltown_b.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ filter:
; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas

; -- first aid kit filters
(
{
"hammerid" "1988529"
}
{
Expand Down
9 changes: 9 additions & 0 deletions cfg/stripper/deadman/maps/c5m2_park.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,15 @@ modify:
"hammerid" "1867428"
}
replace:
{
"classname" "weapon_ammo_spawn"
"spawnflags" "2"
"solid" "6"
"model" "models/props/terror/ammo_stack.mdl"
"disableshadows" "1"
"count" "5"
"angles" "0 0 0"
}
}

; =====================================================
Expand Down
7 changes: 3 additions & 4 deletions cfg/stripper/deadman/maps/c8m4_interior.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -49,12 +49,11 @@ modify:
"weapon_selection" "tier2_shotgun"
}
}

filter:
{
; remove hr
filter:
{
"hammerid" "6567279"
}
"hammerid" "6567279"
}

; =====================================================
Expand Down
7 changes: 3 additions & 4 deletions cfg/stripper/deadman/maps/c8m5_rooftop.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -75,12 +75,11 @@ modify:
"weapon_selection" "weapon_shotgun_chrome"
}
}

filter:
{
; remove hr
filter:
{
"hammerid" "3319419"
}
"hammerid" "3319419"
}

; =====================================================
Expand Down
1 change: 1 addition & 0 deletions cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ filter:
;Path Picker 1.
"hammerid" "2411730"
}
{
;Query.
"hammerid" "1951907"
}
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
;----- Make sure it's the same path on both sides (Non-Barricaded)
modify
modify:
{
match:
{
Expand Down
4 changes: 2 additions & 2 deletions cfg/stripper/deadman/maps/versus_3.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ add:
}

;block exploit onto roof
add
add:
{
"solid" "6"
"origin" "9891 5143 -1319"
Expand All @@ -89,7 +89,7 @@ add
}

;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder
add
add:
{
"solid" "6"
"origin" "10923 4402 -1560"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/eq/maps/AirCrash.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -228,7 +228,7 @@ add:
}
{
; Bridge event
"origin" "3011 -2710 107"
"origin" "3011 -2710 107"
"angles" "0 0 0"
"classname" "weapon_item_spawn"
"spawnflags" "2"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/eq/maps/OutSkirts.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ modify:
{
"solid" "6"
}
delete
delete:
{
"OnHealthChanged" "alarmtimer1Enable01"
"OnHealthChanged" "alarm_soundPlaySound01"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/eq/maps/RiverMotel.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ modify:
{
"OnCase03" "spark1SparkOnce01"
}
{
}

; Remove randomness from some gun spawns
modify:
Expand Down
1 change: 0 additions & 1 deletion cfg/stripper/eq/maps/c14m2_lighthouse.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ modify:
{
"hammerid" "2263638"
}
{
delete:
{
"OnPressed" "case_footlockerPickRandom0.11"
Expand Down
2 changes: 1 addition & 1 deletion cfg/stripper/eq/maps/c4m4_milltown_b.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ filter:
; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas

; -- first aid kit filters
(
{
"hammerid" "1988529"
}
{
Expand Down
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