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[DO NOT MERGE] Returns various exosuit names to their classic equivalents#556

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Frenjo wants to merge 1 commit intoPentestSS13:masterfrom
Frenjo:mech-names
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[DO NOT MERGE] Returns various exosuit names to their classic equivalents#556
Frenjo wants to merge 1 commit intoPentestSS13:masterfrom
Frenjo:mech-names

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@Frenjo
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@Frenjo Frenjo commented Feb 11, 2026

About The Pull Request

Something I said I'd do ages ago but never got around to, a simple rename of the shiptest-named mechas to swap them back to their tg-style equivalents.

I hope I modularised this correctly, but Ossa will fix it if I haven't!

Why It's Good For The Game

It makes us more akin to classic tg and causes less confusion with different mech types.

Changelog

🆑
spellcheck: Renamed the Gygax 500 and Gygax 515 EX exosuits to the Gygax and Dark Gygax respectively.
spellcheck: Renamed the Odysseus 202r exosuit to the Odysseus.
spellcheck: Renamed the Touro exosuit to the Mauler.
spellcheck: Renamed the Gygax 515 EX conversion kit to the Dark Gygax conversion kit.
spellcheck: Updated the descriptions of the Paladin and APLU Mk-IV "Rogue" exosuits to be more generic.
/:cl:

Edits the names of various exosuits for parity with the classic tg-style naming.

Edits the descriptions of various exosuits for parity with tg.

Renames the Gygax 515 EX conversion kit to the Dark Gygax conversion kit for consistency.
@Ossa88
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Ossa88 commented Feb 12, 2026

So, technically none of this will actually work in game currently. Because I have the same variables being redefined farther down the load order.

For example moudlar_pentest\master_files\code\modules\research\designs\gygax.dm contains updates to the naming system of mecha.

/obj/mecha/combat/gygax/dark
	desc = "A light combat exosuit manufactured by Cybersun Biodynamics. An exclusive variant of the Gygax 500 Series meant for use by Cybersun's own personnel and trusted parties, the 515 EX operates more efficiently in overload mode."
	name = "\improper Gygax 515 EX Combat Exosuit"

Also will need people to decide since the current visible names in-game are ones I selected personally.

For example a Dark Gygax:
TGStation - Dark Gygax
Shiptest - 515 EX Combat Exosuit
Pentest - Gygax 515 EX Combat Exosuit

My approach was to keep the TG Names for players from TG or Monke to know what the mecha is... While giving more flavor to the mecha naming convention.

@Constellado will have to make final say.

@Frenjo
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Frenjo commented Feb 12, 2026

I should have actually double checked with Const before changing, but I remember the last I checked there was no objection to keeping the TG-style classic naming.

I'll keep this open until we decide, then a proper PR can be made to change the existing modularisations.

@Frenjo Frenjo changed the title Returns various exosuit names to their classic equivalents [DO NOT MERGE] Returns various exosuit names to their classic equivalents Feb 12, 2026
@github-actions
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Constellado
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Constellado commented Feb 14, 2026

This would have to depend on what the people playing call these mechs, Ossa's one is helpful in the sense that players using either shiptest or TG's naming scheme still works, I think?

However I don't really have much of an opinion, other than the comment I have here.

@Frenjo
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Frenjo commented Feb 15, 2026

I've noticed that people tend to prefer the TG-style naming and generally don't like the numbers. But I'm also willing to keep them and do modifications of names/descriptions to include both.

@Ossa88
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Ossa88 commented Feb 15, 2026

My argument for the numbers is that's generally how military tech works...

Things generally get weird word and number mixtures. B-52, the M1 Abrams

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3 participants