Skip to content

Small update to Schmiedeberg#570

Open
Ossa88 wants to merge 5 commits intoPentestSS13:masterfrom
Ossa88:update-Schmiedeberg
Open

Small update to Schmiedeberg#570
Ossa88 wants to merge 5 commits intoPentestSS13:masterfrom
Ossa88:update-Schmiedeberg

Conversation

@Ossa88
Copy link
Collaborator

@Ossa88 Ossa88 commented Feb 16, 2026

About The Pull Request

Small updates to Schmiedeberg by Ravellon
Schmiedeberg-class

  1. Replaced the 1x3 cargo blast door with 3 1x1 blast doors due to docking/undocking making it mostly transparent
  2. Moved grav gen next to the wall so that it's out of the way
  3. Moved a door from canteen to engine one tile to the left, removed a wall tile making a bit of space.
  4. Added 3 ration spawners
  5. Removed the small corridor that served no purpose from canteen to chem, moved the booze dispenser from that corridor's wall next to the barrel
  6. Fixed direction of chem locker sprite
  7. Removed two walls in botany that serve no purpose
  8. Replaced tinted directional window on top of the botany locker with regular reinforced directional window (there is no reason for it to be tinted, wall shadow was distracting)
  9. Swapped emergency locker on top of a bed with a poster next to it (locker was eating blanket on top of the bed)
  10. Moved captain's hardsuit next to helm's door, put a bed in its place, added curtains, replaced directional window with tinted variant. Basically, it's not a tiny captain's bedroom

Why It's Good For The Game

Changelog

🆑
fix: Small updates to Schmiedeberg
/:cl:

@Constellado
Copy link
Collaborator

What was changed exactly? It would be good to write down the types of changes done :)

@Ravellon
Copy link
Contributor

Ravellon commented Feb 20, 2026

  1. Replaced the 1x3 cargo blast door with 3 1x1 blast doors due to docking/undocking making it mostly transparent
  2. Moved grav gen next to the wall so that it's out of the way
  3. Moved a door from canteen to engine one tile to the left, removed a wall tile making a bit of space.
  4. Added 3 ration spawners
  5. Removed the small corridor that served no purpose from canteen to chem, moved the booze dispenser from that corridor's wall next to the barrel
  6. Fixed direction of chem locker sprite
  7. Removed two walls in botany that serve no purpose, added a drying rack
  8. Replaced tinted directional window on top of the botany locker with regular reinforced directional window (there is no reason for it to be tinted, wall shadow was distracting)
  9. Swapped emergency locker on top of a bed with a poster next to it (locker was eating blanket on top of the bed)
  10. Moved captain's hardsuit next to helm's door, put a bed in its place, added curtains, replaced directional window with tinted variant. Basically, it's now a tiny captain's bedroom

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants