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TWEAK and FIX: Debug outfit spawn#576

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KOCMODECAHTHUK wants to merge 2 commits intoPentestSS13:masterfrom
KOCMODECAHTHUK:debug-outfit-celadon
Open

TWEAK and FIX: Debug outfit spawn#576
KOCMODECAHTHUK wants to merge 2 commits intoPentestSS13:masterfrom
KOCMODECAHTHUK:debug-outfit-celadon

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@KOCMODECAHTHUK
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@KOCMODECAHTHUK KOCMODECAHTHUK commented Feb 18, 2026

About The Pull Request

Fix post_equip ID-card real_name - runtimes by removing the code entirely.
Also make all ship factions ignore ship turrets.
Sort debug outfit in list upper.

Why It's Good For The Game

Yeah, this is kind of stupid. But! It works.

Demonstration / Testing

image

Changelog

🆑
add: Add igrore all ship faction debug outfit, and sort in list upper
fix: fixed runetime error in the spawn from Select Equpment
/:cl:

//var/obj/item/card/id/W = H.wear_id
//W.registered_name = H.real_name
//W.update_label()
H.faction |= list(FACTION_DEBUG)
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I'm not sure how it works for you, and whether your turrets shoot at enemy factions.

Any faction ship turret ignores all player-faction enemy? Huh - Soo I'll just leave this here just in case.

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