TWEAK and FIX: Debug outfit spawn#576
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KOCMODECAHTHUK wants to merge 2 commits intoPentestSS13:masterfrom
Open
TWEAK and FIX: Debug outfit spawn#576KOCMODECAHTHUK wants to merge 2 commits intoPentestSS13:masterfrom
KOCMODECAHTHUK wants to merge 2 commits intoPentestSS13:masterfrom
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KOCMODECAHTHUK
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Feb 18, 2026
| //var/obj/item/card/id/W = H.wear_id | ||
| //W.registered_name = H.real_name | ||
| //W.update_label() | ||
| H.faction |= list(FACTION_DEBUG) |
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I'm not sure how it works for you, and whether your turrets shoot at enemy factions.
Any faction ship turret ignores all player-faction enemy? Huh - Soo I'll just leave this here just in case.
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About The Pull Request
Fix
post_equipID-cardreal_name- runtimes by removing the code entirely.Also make all ship factions ignore ship turrets.
Sort debug outfit in list upper.
Why It's Good For The Game
Yeah, this is kind of stupid. But! It works.
Demonstration / Testing
Changelog
🆑
add: Add igrore all ship faction debug outfit, and sort in list upper
fix: fixed runetime error in the spawn from Select Equpment
/:cl: