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Update SpacemanDMM suite to 1.11#592

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Absolucy wants to merge 4 commits intoPentestSS13:masterfrom
Absolucy:sdmm-update
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Update SpacemanDMM suite to 1.11#592
Absolucy wants to merge 4 commits intoPentestSS13:masterfrom
Absolucy:sdmm-update

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@Absolucy
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@Absolucy Absolucy commented Feb 25, 2026

About The Pull Request

Updates SPACEMAN_DMM_VERSION to suite-1.11 in dependencies.sh, for the https://github.com/SpaceManiac/SpacemanDMM/releases/tag/suite-1.11 release

basically a 1-line port of tgstation/tgstation#92811

also fixed some linter errors that were popping up with the latest sdmm

Why It's Good For The Game

So 516 things like alists, load_ext, for(k,v), etc can be used without failing linters - which i noticed occurring on #543, for example

Changelog

No player-facing changes

complexity = 3

/obj/item/mod/module/power_kick/on_throw_impact(mob/living/source, obj/target, datum/thrownthing/thrownthing)
SIGNAL_HANDLER
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@Absolucy Absolucy Feb 25, 2026

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this was unneeded, as the original on_throw_impact has SIGNAL_HANDLER, which SDMM will still use even if we override the whole proc.

return ..()

/obj/item/clothing/gloves/radio/advanced/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
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original handle_speech has SIGNAL_HANDLER so this is unneeded

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