prevent species with NOBLOOD from getting bleed wounds#594
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Absolucy wants to merge 1 commit intoPentestSS13:masterfrom
Open
prevent species with NOBLOOD from getting bleed wounds#594Absolucy wants to merge 1 commit intoPentestSS13:masterfrom
NOBLOOD from getting bleed wounds#594Absolucy wants to merge 1 commit intoPentestSS13:masterfrom
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Absolucy
commented
Feb 25, 2026
| /// If this wound marks the limb as being allowed to have splints applied | ||
| #define ACCEPTS_SPLINT (1<<5) | ||
| /// PENTEST ADDITION: If this wound requires humanoids to NOT have the NOBLOOD species trait | ||
| #define BLEED_WOUND (1<<6) |
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note: this is in the main file rather than in code/~PENTEST/__DEFINES so that if upstream ever adds another wound flag, we can just bump this to 1<<7 or whatever, without accidentally forgetting about it and causing issues.
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So just peeked at their current live code, and they have edited this section of code. But based on when it was done we can deal with that when I get to it.
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About The Pull Request
This adds a new wound flag,
BLEED_WOUND- if this flag is present, then humanoids with theNOBLOODspecies trait can't get said type of wound.Why It's Good For The Game
It just doesn't make sense that a species without blood can get bleed wounds.
Changelog
🆑
fix: Fixed species without blood getting bleed wounds.
/:cl: