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prevent species with NOBLOOD from getting bleed wounds#594

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Absolucy wants to merge 1 commit intoPentestSS13:masterfrom
Absolucy:it-doesnt-bleed
Open

prevent species with NOBLOOD from getting bleed wounds#594
Absolucy wants to merge 1 commit intoPentestSS13:masterfrom
Absolucy:it-doesnt-bleed

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@Absolucy
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About The Pull Request

This adds a new wound flag, BLEED_WOUND - if this flag is present, then humanoids with the NOBLOOD species trait can't get said type of wound.

Why It's Good For The Game

It just doesn't make sense that a species without blood can get bleed wounds.

Changelog

🆑
fix: Fixed species without blood getting bleed wounds.
/:cl:

/// If this wound marks the limb as being allowed to have splints applied
#define ACCEPTS_SPLINT (1<<5)
/// PENTEST ADDITION: If this wound requires humanoids to NOT have the NOBLOOD species trait
#define BLEED_WOUND (1<<6)
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note: this is in the main file rather than in code/~PENTEST/__DEFINES so that if upstream ever adds another wound flag, we can just bump this to 1<<7 or whatever, without accidentally forgetting about it and causing issues.

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So just peeked at their current live code, and they have edited this section of code. But based on when it was done we can deal with that when I get to it.

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