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Radiation Insulation Refactor Reopen#607

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FslashN wants to merge 5 commits intoPentestSS13:masterfrom
FslashN:NEW-RAD-REFACTOR-AAAAAA
Open

Radiation Insulation Refactor Reopen#607
FslashN wants to merge 5 commits intoPentestSS13:masterfrom
FslashN:NEW-RAD-REFACTOR-AAAAAA

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@FslashN FslashN commented Feb 28, 2026

About The Pull Request

Branched copy of: (#606)

Why It's Good For The Game

Until we properly figure this out. Really hope it compiles.

Changelog

🆑
refactor: Refactored radiation spread code as well as insulation.

FslashN and others added 5 commits December 11, 2025 18:25
Makes some adjustment to the way radiation waves spread through insulation. Previously as a radiation wave expanded, insulation (like walls, for example), did very little to stem the overall strength of the wave. With the change:

Insulation blockers have a greater impact on the overall insulation effect, reducing the radiation wave intensity. Greater insulation values also have more impact than before.
Only the best insulation is taken per tile, so it is not possible to stack insulation values. This change is done for sanity and to reduce computation.
Insulating blockers were expanded and adjusted. Blast doors now have great insulation, for example. Additionally, if you open a door, it will have an impact on the overall radiation wave as the door no longer will act as insulation. Previously, doors and other obstacles that could open and closed always counted as an insulation blocker.
Fixing merge problems with TMs.
@FslashN FslashN changed the title New rad refactor aaaaaa Radiation Insulation Refactor Reopen Feb 28, 2026
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2 participants