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uxui-interview

Persona: Marketing Manager - Ulia

Goal: Increase engagement and reward end users for their actions and/or spend with the retail brand selling clothes online and offline (to increase loyalty)

How: Create an automated game challenge for their end users to invite their friends and engage with. (Includes a leader board and getting reward (s) after completion)

Intent: Looking for a software (online tool) that allows her to create this game, select from a list of triggers (user actions, spend) and give rewards and declare the reward.

Assumptions:

  • Assume Rewards are already set-up on the dashboard for the Marketing Manager to choose from
  • There are actions to complete for the Challenge:
    • Download the brand app (action)
    • Spend 100 SGD at the local store (transaction)
    • Share progress on Social Media (action)
  • Assume target audience is already pre-defined on the dashboard. Whoever starts engaging in the beginning becomes part of the pool of users in the journey for the leaderboard challenge
  • The end user experience is not required to be wireframed
  • Make any other assumptions necessary but state them explicitly

Inspirations:

  • Grab Challenges in-app
  • Lazada challenge

Tasks:

  • User Flow for this goal
  • Lo-Fi Wireframe of the steps involved for the Marketing Manager to be able to set this up on a dashboard

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