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DSP-Based Drum Synthesis and Saturation#59

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feat/dsp-drum-party-16520162776944549987
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DSP-Based Drum Synthesis and Saturation#59
Pitrat-wav wants to merge 1 commit intomainfrom
feat/dsp-drum-party-16520162776944549987

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@Pitrat-wav
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This PR implements an advanced drum synthesis engine based on the provided DSP research. It replaces static triggers with dynamic, velocity-sensitive models that simulate analog behavior through micro-randomization and soft-clipping saturation.

Highlights:

  • Velocity-Sensitive Synthesis: All drum models (Kick, Snare, Hi-Hat, Clap) now accept a velocity parameter that scales their internal VCAs and noise layers.
  • Master Saturation: A new WaveShaper-based 'DRIVE' control has been added to the drum master bus, using a soft-clipping tanh approximation for 'analog' glue.
  • Analog Drift: The sequencer now introduces subtle per-hit randomization to simulate the fluctuations of hardware components.
  • Improved Routing: The Open Hi-Hat now has its own dedicated gain node, allowing for independent mix control.

PR created automatically by Jules for task 16520162776944549987 started by @Pitrat-wav

Implemented realistic drum synthesis for TR-808 and TR-909 models
based on deep DSP analysis. Added master saturation (Drive) control,
velocity-based micro-randomization for analog drift, and corrected
audio routing for independent hi-hat control.

Key changes:
- Updated all drum models to support velocity scaling in envelopes.
- Added master saturation (WaveShaper) to DrumMachine.
- Implemented 'DRIVE' control in DrumsView.
- Added analog drift simulation via velocity randomization in the sequencer.
- Corrected Open Hi-Hat routing for independent volume control.

Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
@google-labs-jules
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