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8 changes: 4 additions & 4 deletions pop_2008.asl
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ startup
"Collapsing Bridge",
"specialEvents",
"",
new Func<bool>(() => vars.inPosWithRangeCurrent(-310.25f, -241f, -30f, 2))
new Func<bool>(() => vars.inPosWithRangeCurrent(-310.25f, -241.0f, -30.2f, 0.2f))
)},
{"PreDad1", Tuple.Create(
"Tree of Life",
Expand Down Expand Up @@ -313,7 +313,7 @@ startup
"",
new Func<bool>(() => vars.splitSeed(-88.5f, 538.5f, 44.5f))
)},
{"Reservoir08", Tuple.Create(
{"Reservoir", Tuple.Create(
"Reservoir",
"anyStandard",
"",
Expand Down Expand Up @@ -526,7 +526,7 @@ init
// Checks if x,y,z co-ordinates are in a certain range and if a seed has just been picked
vars.splitSeed = (Func<float, float, float, bool>)((xTarg, yTarg, zTarg) => {
return
vars.inPosWithRangeCurrent(xTarg, yTarg, zTarg, 3) &&
vars.inPosWithRangeCurrent(xTarg, yTarg, zTarg, 5) &&
vars.seedGet;
});

Expand Down Expand Up @@ -569,7 +569,7 @@ init
!vars.inPosWithRangeCurrent(args.Item1, args.Item2, args.Item3, args.Item4);
});

// Checks if spawned in Canyon after new game[]
// Checks if spawned in Canyon after new game
vars.resetNew = (Func<IDictionary<string, object>, bool>)((_old) => {
return
!vars.inPosWithRangeOld(args.Item1, args.Item2, args.Item3, args.Item4, _old) &&
Expand Down
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