Add global maintenance mode over HTTP and WebSocket#42
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This MR introduces a global maintenance state with a message and optional end date so clients can warn players when the server is unavailable. The status is available through
GET /api/v1/maintenance, can be managed through admin endpoints, and is also exposed through WebSocket withMAINTENANCE_STATUS.When maintenance is enabled, player-facing HTTP routes are blocked with
503, and WebSocket player connections / gameplay messages are refused. Tests and Swagger documentation were updated accordingly.