Bring back wideswing damage penalty#556
Conversation
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less damage is lameee, if you wanna make spriteclicking better then buff that! not nerf wideswing |
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Also the stam is actually a decent penalty, it rarely ever crits you itself, but in combat it pauses your stam regen for a bit so you cant attack and also regen stamina. It makes it much harder to fight and sprint, or fight secoffs. |
Someone opened a pr to make sprite clicking do 1.25x damage but I think thats risky Its better to make wideswing do less |
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melee is needs higher damage numbers to be useful, making it more punishing does not improve it at all |
Melee damage numbers are fine as they are |
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Stamina use/regen stopping and hitting unintended/nearby targets is already enough of a penalty to wideswinging. Players that want to be specific about their targets and are skilled enough to do it will hit their targets regardless even with left clicking. Players with less dexterity due to age, disability, or just not wanting to lock in all the time should not be penalized even more than they already are for no good reason. Even fighting games with better net code and hit detection don't such a steep penalty. |
The stamina use is not enough, I genuinely have never seen someone stamcrit from wideswinging |
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melee doesn’t need a nerf… there’s no real reason to nerf wide swings, all it does is upset balancing for casual players and kinda just everyone in general. I don’t think this should even be touched at all, it’s fine how it is, nerfing wideswing or buffing spriteclicking upsets things and makes it all clunky and adds something not even really needed or wanted |
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wideswing is called "heavyattack" in yml, it should not be weaker than lightattack (spriteclick) lol. Wideswing can just be set to require stamina. |
The more important part is the stam regen pause, the actual damage itself only adds up if your using a super weak weapon in super good stam armor against someone like a secoff with a baton. |
Wideswing already does stamina damage |
Not nearly enough stamina damage for a "Heavy attack" Or we keep it as an easier way to hit people at the cost of doing less damage (Its a good idea) |
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My final statements about this:
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1: This is not a nerf to melee, it just makes it more skill based |
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What if wideswing couldn't target a specific body part? |


About the PR
If you wideswing you will do less damage
This was a thing in goob and then they got rid of it,, I think it was a bad idea to get rid of it
Why / Balance
Sprite clicking is harder and you should be rewarded for it
I get wideswinging costs stamina but I have never seen anyone get stamcrit from wideswinging,,,, like ever
Technical details
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Requirements
Breaking changes
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🆑 raincall