Chester changes and 9.5mm nerf.#572
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RSI Diff Bot; head commit be6a28b merging into c97691e Resources/Textures/_Omu/Objects/Weapons/Guns/Lever/chester.rsi
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If this does happen a buff to .45 needs to happen because when it was last in its rifle form it sucked. TURBO fucking ass. |
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Testfail unrelated (stunsword bug) |
NotActuallyMarty
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beyond my shit takes on balance and my gunslop everything else looks good. will test later ingame and see how the damage plays out. Still i'd like to avoid damagemods on weapons.
| - type: entity | ||
| id: BulletCaselessRifle | ||
| name: bullet (9.5mm HP) # Goobstation edit | ||
| name: bullet (9.5mm) # Goobstation edit # Omu edit, no longer HP | ||
| parent: BaseBullet | ||
| categories: [ HideSpawnMenu ] | ||
| components: | ||
| - type: Projectile | ||
| damage: | ||
| types: | ||
| Piercing: 25 # Goobstation edit | ||
| armorPenetration: -0.3 # Goobstation | ||
| Piercing: 16 # Goobstation edit # Omu, was 25 | ||
| #armorPenetration: -0.3 # Goobstation # Omu, remove negative AP. |
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I'd rather you make a new 9.5 or give things like the brdi a different ammo. caseless HP is kind of the point for weapons that tend to use it like the WSPR
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The default bullet should not be hollow point for 9.5mm, if we still want HP then it should be a seperate ammotype.
Resources/Prototypes/_Omu/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/magnum.yml
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Resources/Locale/en-US/_Goobstation/set-selector/selectable-sets.ftl
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Resources/Prototypes/_Omu/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/magnum.yml
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The cobra isnt buns after this right |
…ts.ftl Co-authored-by: NotActuallyMarty <27968892+NotActuallyMarty@users.noreply.github.com>









About the PR
Chester has been changed back to the old rifle, 9.5mm has had its damage nerfed.
Why / Balance
Chester was better as a rifle, also I was asked to do this.
Technical details
Old chester remains in code, but is no longer used.
Media
Requirements
Changelog
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