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Chester changes and 9.5mm nerf.#572

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CliveOcelot merged 7 commits intoProjectOmu:masterfrom
CliveOcelot:Chester
Feb 16, 2026
Merged

Chester changes and 9.5mm nerf.#572
CliveOcelot merged 7 commits intoProjectOmu:masterfrom
CliveOcelot:Chester

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@CliveOcelot
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About the PR

Chester has been changed back to the old rifle, 9.5mm has had its damage nerfed.

Why / Balance

Chester was better as a rifle, also I was asked to do this.

Technical details

Old chester remains in code, but is no longer used.

Media

image

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Changelog
🆑

  • tweak: Chester has been reverted back into a rifle.
  • tweak: 9.5mm has been nerfed, it now is 16 damage instead of 25, but no longer has negative AP.

@github-actions github-actions bot added Changes: No C# Purely YAML/non-C#. Changes: Sprites Makes changes to sprites/RSIs. S: Untriaged Has not been set a status; currently not labeled. labels Feb 10, 2026
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github-actions bot commented Feb 10, 2026

RSI Diff Bot; head commit be6a28b merging into c97691e
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Omu/Objects/Weapons/Guns/Lever/chester.rsi

State Old New Status
base Added
bolt-open Added
equipped-BACKPACK Added
equipped-SUITSTORAGE Added
inhand-left Added
inhand-right Added
mag-0 Added
wielded-inhand-left Added
wielded-inhand-right Added

Edit: diff updated after be6a28b

@ArtemisYK
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If this does happen a buff to .45 needs to happen because when it was last in its rifle form it sucked. TURBO fucking ass.

@github-actions github-actions bot added the S: Needs Review Needs review by a maintainer. label Feb 10, 2026
@CliveOcelot
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Testfail unrelated (stunsword bug)

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@NotActuallyMarty NotActuallyMarty left a comment

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beyond my shit takes on balance and my gunslop everything else looks good. will test later ingame and see how the damage plays out. Still i'd like to avoid damagemods on weapons.

Comment on lines 29 to +39
- type: entity
id: BulletCaselessRifle
name: bullet (9.5mm HP) # Goobstation edit
name: bullet (9.5mm) # Goobstation edit # Omu edit, no longer HP
parent: BaseBullet
categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
types:
Piercing: 25 # Goobstation edit
armorPenetration: -0.3 # Goobstation
Piercing: 16 # Goobstation edit # Omu, was 25
#armorPenetration: -0.3 # Goobstation # Omu, remove negative AP.
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I'd rather you make a new 9.5 or give things like the brdi a different ammo. caseless HP is kind of the point for weapons that tend to use it like the WSPR

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The default bullet should not be hollow point for 9.5mm, if we still want HP then it should be a seperate ammotype.

@raincally
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The cobra isnt buns after this right
or wspr

CliveOcelot and others added 2 commits February 11, 2026 05:04
…ts.ftl

Co-authored-by: NotActuallyMarty <27968892+NotActuallyMarty@users.noreply.github.com>
@CliveOcelot CliveOcelot merged commit 6be162a into ProjectOmu:master Feb 16, 2026
13 of 14 checks passed
@CliveOcelot CliveOcelot deleted the Chester branch February 16, 2026 07:21
OmuStationBot added a commit that referenced this pull request Feb 16, 2026
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Changes: No C# Purely YAML/non-C#. Changes: Sprites Makes changes to sprites/RSIs. S: Needs Review Needs review by a maintainer. S: Untriaged Has not been set a status; currently not labeled. size/M

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7 participants