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Original file line number Diff line number Diff line change
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#> asset:artifact/1332.bebebeam/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1332} run function asset:artifact/1332.bebebeam/give/2.give
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#> asset:artifact/1332.bebebeam/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1332.bebebeam/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1332
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ビビビーム","color":"light_purple"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['[{"translate":"%1$s・%2$s・%3$s属性の順に、連続でビームを放つ","color":"white","with":[{"text":"火","color":"red"},{"text":"水","color":"aqua"},{"text":"雷","color":"yellow"}]}]','[{"text":"この神器をホットバーに追加で1本持つたびに、発射数が1本増加する","color":"white"}]']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "mainhand"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value "60-80x3"
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never"
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackRange set value 16
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 50
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
# data modify storage asset:artifact LocalCooldown set value
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
data modify storage asset:artifact TypeCooldown.Type set value "longRange"
data modify storage asset:artifact TypeCooldown.Duration set value 60
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Flora", "Nyaptov", "Wi-ki"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:artifact/1332.bebebeam/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[2] append value [1332]
Original file line number Diff line number Diff line change
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#> asset:artifact/1332.bebebeam/trigger/0.load
#
# 神器に利用するスコアボード等の初期化処理
#
# @within tag/function asset:artifact/load

#> 定義類はここに
# @within function asset:artifact/1332.bebebeam/trigger/**
scoreboard objectives add 110.Tick dummy
scoreboard objectives add 110.Count dummy
scoreboard objectives add 110.Element dummy
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1332.bebebeam/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1332} run function asset:artifact/1332.bebebeam/trigger/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#> asset:artifact/1332.bebebeam/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1332.bebebeam/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/mainhand
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1332.bebebeam/trigger/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
#> asset:artifact/1332.bebebeam/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1332.bebebeam/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/mainhand

# ここから先は神器側の効果の処理を書く

# 個数取得
execute store result score @s 110.Count if data storage asset:context Items.hotbar[{tag:{TSB:{ID:1332}}}]

# 個数+2を発射数とする
scoreboard players add @s 110.Count 2

# スコア初期化
scoreboard players set @s 110.Tick 0
scoreboard players set @s 110.Element -1

# まず1発発射する
function asset:artifact/1332.bebebeam/trigger/beam/

# ループ開始
schedule function asset:artifact/1332.bebebeam/trigger/loop/ 1t replace

# リセット
# scoreboard players reset @s 110.Count
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
#> asset:artifact/1332.bebebeam/trigger/_index.d
# @private

#> tag
# @within function asset:artifact/1332.bebebeam/trigger/**
#declare score_holder $110.Range
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
#> asset:artifact/1332.bebebeam/trigger/beam/
#
#
#
# @within function
# asset:artifact/1332.bebebeam/trigger/3.main
# asset:artifact/1332.bebebeam/trigger/loop/main

#> Private
# @private
#declare tag SpreadMarker

# 演出
playsound tsb_sounds:blaster2 player @a ~ ~ ~ 0.2 1.8
playsound ogg:block.respawn_anchor.deplete2 player @a ~ ~ ~ 0.7 1.5

# 発射数のデクリメント
scoreboard players remove @s 110.Count 1

# 属性管理スコアの管理
# 0:火, 1:水, 2:雷
# インクリメントし、3以上なら0に戻す
scoreboard players add @s 110.Element 1
execute if score @s 110.Element matches 3.. run scoreboard players set @s 110.Element 0

# 実行位置を拡散させランダムにする
summon marker ~ ~ ~ {Tags:["SpreadMarker"]}
data modify storage lib: Argument.Distance set value 0.5
data modify storage lib: Argument.Spread set value 0.5
execute as @e[type=marker,tag=SpreadMarker,distance=..5,limit=1] run function lib:forward_spreader/circle
execute positioned as @e[type=marker,tag=SpreadMarker,distance=..5,limit=1] run function asset:artifact/1332.bebebeam/trigger/beam/shoot
kill @e[type=marker,tag=SpreadMarker,distance=..5]
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
#> asset:artifact/1332.bebebeam/trigger/beam/damage
#
#
#
# @within function asset:artifact/1332.bebebeam/trigger/beam/recursive

# 属性設定
execute if score @s 110.Element matches 0 run data modify storage api: Argument.ElementType set value "Fire"
execute if score @s 110.Element matches 1 run data modify storage api: Argument.ElementType set value "Water"
execute if score @s 110.Element matches 2 run data modify storage api: Argument.ElementType set value "Thunder"

# ダメージ
execute store result storage api: Argument.Damage float 1 run random value 60..80
data modify storage api: Argument.AttackType set value "Magic"
function api:damage/modifier
execute as @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,dx=0,sort=random,limit=1] run function api:damage/
function api:damage/reset
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
#> asset:artifact/1332.bebebeam/trigger/beam/recursive
#
#
#
# @within function
# asset:artifact/1332.bebebeam/trigger/beam/shoot
# asset:artifact/1332.bebebeam/trigger/beam/recursive

# Rangeのインクリメント
scoreboard players add $110.Range Temporary 1

# 演出
execute if score @s 110.Element matches 0 run particle dust 0.8 0.4 0 0.5 ~ ~ ~ 0.05 0.05 0.05 0 1
execute if score @s 110.Element matches 1 run particle dust 0.216 0.675 1 0.5 ~ ~ ~ 0.05 0.05 0.05 0 1
execute if score @s 110.Element matches 2 run particle dust 1 0.976 0.337 0.5 ~ ~ ~ 0.05 0.05 0.05 0 1

# 敵がいたらダメージを与え、再帰終了
execute positioned ~-0.5 ~-0.5 ~-0.5 if entity @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,dx=0,limit=1] run return run function asset:artifact/1332.bebebeam/trigger/beam/damage

# 再帰
execute if score $110.Range Temporary matches ..32 positioned ^ ^ ^0.5 if block ~ ~ ~ #lib:no_collision/ run function asset:artifact/1332.bebebeam/trigger/beam/recursive
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
#> asset:artifact/1332.bebebeam/trigger/beam/shoot
#
#
#
# @within function asset:artifact/1332.bebebeam/trigger/beam/

# 再帰でヒット判定 兼 演出用に何ブロックまで視線が通っているかチェック
scoreboard players set $110.Range Temporary 0
execute anchored eyes positioned ^ ^ ^ run function asset:artifact/1332.bebebeam/trigger/beam/recursive

# レーザー演出Object召喚
function asset:artifact/1332.bebebeam/trigger/beam/summon_object

# リセット
scoreboard players reset $110.Range
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
#> asset:artifact/1332.bebebeam/trigger/beam/summon_object
#
#
#
# @within function asset:artifact/1332.bebebeam/trigger/beam/shoot

# データ設定
data modify storage api: Argument.ID set value 2168
data modify storage api: Argument.FieldOverride set value {Scale:[0.25f,0f,0.25f],Color:0,DisappearInterpolation:2,LifeTime:7}
execute store result storage api: Argument.FieldOverride.Scale[1] float 1 run scoreboard players get $110.Range Temporary

# 属性に応じて色を変える
execute if score @s 110.Element matches 0 run data modify storage api: Argument.FieldOverride.Color set value 16728852
execute if score @s 110.Element matches 1 run data modify storage api: Argument.FieldOverride.Color set value 4685567
execute if score @s 110.Element matches 2 run data modify storage api: Argument.FieldOverride.Color set value 16772431

# 召喚
execute anchored eyes positioned ^ ^0 ^0.4 run function api:object/summon
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#> asset:artifact/1332.bebebeam/trigger/loop/
#
#
#
# @within function
# asset:artifact/1332.bebebeam/trigger/3.main
# asset:artifact/1332.bebebeam/trigger/loop/main
# asset:artifact/1332.bebebeam/trigger/rejoin_process

#
execute as @a[scores={110.Count=1..}] at @s run function asset:artifact/1332.bebebeam/trigger/loop/main
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
#> asset:artifact/1332.bebebeam/trigger/loop/main
#
#
#
# @within function asset:artifact/1332.bebebeam/trigger/loop/

#> Private
# @private
#declare score_holder $110.Interval

# Tickのインクリメント
scoreboard players add @s 110.Tick 1

# Ntickに1回発射
scoreboard players operation $110.Interval Temporary = @s 110.Tick
scoreboard players operation $110.Interval Temporary %= $4 Const
execute if score $110.Interval Temporary matches 0 run function asset:artifact/1332.bebebeam/trigger/beam/
scoreboard players reset $110.Interval Temporary

# Countが0ならリセット
execute if score @s 110.Count matches ..0 run function asset:artifact/1332.bebebeam/trigger/reset

# ループ
schedule function asset:artifact/1332.bebebeam/trigger/loop/ 1t replace
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1332.bebebeam/trigger/rejoin_process
#
# 使い方は必ずwikiを見ること
#
# @within tag/function asset:rejoin

# ループ
schedule function asset:artifact/1332.bebebeam/trigger/loop/ 1t replace
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1332.bebebeam/trigger/reset
#
#
#
# @within function asset:artifact/1332.bebebeam/trigger/loop/main

# スコアを諸々リセット
scoreboard players reset @s 110.Tick
scoreboard players reset @s 110.Count
scoreboard players reset @s 110.Element
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1332.bebebeam/trigger/1.trigger",
"asset:artifact/0005.musket_matchlock/trigger/1.trigger",
"asset:artifact/0017.harmful_books/trigger/1.trigger",
"asset:artifact/0075.whirlpool_wand/trigger/1.trigger",
Expand Down Expand Up @@ -90,7 +91,6 @@
"asset:artifact/1265.thunder_ray/trigger/1.trigger",
"asset:artifact/1270.raging_passion_pickaxe/trigger/1.trigger",
"asset:artifact/1272.big_water_launcher/trigger/1.trigger",

"asset:artifact/0001.book_of_all-seeing/trigger/1.trigger",
"asset:artifact/0002.blessing/trigger/1.trigger",
"asset:artifact/0007.nitrogen_fixater/trigger/1.trigger",
Expand Down Expand Up @@ -175,8 +175,6 @@
"asset:artifact/1284.quiver/trigger/1.trigger",
"asset:artifact/1285.torch_bag/trigger/1.trigger",
"asset:artifact/2001.staff_of_the_willless/trigger/1.trigger",

"asset:artifact/0019.scripture/trigger/1.trigger"

]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1332.bebebeam/give/1.trigger",
"asset:artifact/1140.over_pulse_booster/give/1.trigger",
"asset:artifact/1139.over_pulse_legframe/give/1.trigger",
"asset:artifact/1138.over_pulse_bodyarmor/give/1.trigger",
Expand Down Expand Up @@ -517,4 +518,4 @@
"asset:artifact/0735.collision_plate/give/1.trigger",
"asset:artifact/0745.blade_of_whirlwind/give/1.trigger"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/load.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1332.bebebeam/trigger/0.load",
"asset:artifact/1220.sacred_hardener/trigger/0.load",
"asset:artifact/1269.apocalypse/trigger/0.load",
"asset:artifact/1061.hekireki/trigger/0.load",
Expand Down Expand Up @@ -59,4 +60,4 @@
"asset:artifact/0270.angel_ray_lv.10/trigger/0.load",
"asset:artifact/0431.weather_lock_cane/trigger/0.load"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/register.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1332.bebebeam/register",
"asset:artifact/1137.over_pulse_headgear/register",
"asset:artifact/1228.fatalerror/register",
"asset:artifact/1273.maidchan_plush/register",
Expand Down Expand Up @@ -295,4 +296,4 @@
"asset:artifact/1027.fire_of_rebirth/register",
"asset:artifact/1111.rod_o_redeem/register"
]
}
}
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