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Updating from Neb dev. #127
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Staging update from stable
Updating dev from staging.
Lower FileAlreadyIncluded pragma to disabled
…validation Refactors stack recipe material validation
Fix issues interacting with target stakes/dummies
Lower FileAlreadyIncluded pragma to disabled
Refactor syndie cigarettes to reduce code duplication
Fix issues with construct state validation
…hiding Fix HIDETAIL not hiding tails
…trait Fix has_trait not working for species traits
Delete atoms created by codex dump unit test
Make kharmaani eggs actually hatch
…map-decls Make overmap event datums into decls
Update staging from latest stable
[MDB IGNORE] [IDB IGNORE] R6 staging->stable merge
…-living Move some variables onto /mob/living to slightly optimize dview
…nolist Allow /obj/item/var/list/attack_verb to be a string
…-modpack Move blob-related code into a modpack
…ener-unused Implement unused proc in inertial damper modpack
…-complexity Implement lock_complexity var for lock preset landmarks
Fix synchronization-related typos
…-modpack Move mercenary gamemode into a modpack
…g-cleanup Clean up unused antagonist code on special_role and mind
Update dev from staging/stable.
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