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Releases: Quozul/PterodactylPowerAction

1.8.0-SNAPSHOT

07 Nov 12:34

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1.8.0-SNAPSHOT Pre-release
Pre-release

I haven't been able to throurouly test this version, as such, I mark it as a beta.

Starting today, I want to focus on working on my other project PicoLimbo. Expect limited support.

Regular version

Features

  • Prevent un-whitelisted players from joining

Fixes

  • Silently ignore unconfigured servers
  • Allow using single quotes when using shell commands to start and stop servers

Plus version

The "plus" version is provided by dinushay. It adds the following features:

  • Replace the players/ping text with server state when offline or starting
  • Cache the backend MOTD and display it while the server is offline
  • Show server state in the MOTD when offline or starting (disables MOTD cache)
  • Global queue system, redirect player to the limbo server until a slot frees up
  • Optional animated boss bar showing server startup progress (Pterodactyl API only)

Note that the "plus" version drops support for shell commands as many of these features are exclusive to Pterodactyl panel.

1.7.0

31 May 15:37

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What's Changed

Added

  • Waiting server is now optional. If not configured, players will be kicked from the proxy instead of being redirected.
  • Waiting server can be started automatically on proxy startup if it is not already running.

Changed

  • Pterodactyl ping method is now the default server status checking method.
  • Documentation improved for better clarity and coverage.
  • Added embedded documentation inside the default generated configuration file for easier setup.

Fixed

  • Properly kick players from the proxy with a clear message if the waiting server is not reachable.
  • When redirect_to_waiting_server_on_kick is set to false, players will be kicked after the server has started if their connection is rejected.
  • Fixed an issue where empty servers were not always detected correctly.
  • Enhanced error logging with detailed and properly formatted error messages.
  • Improved overall stability and reliability of the plugin.

Full Changelog: 1.6.0...1.7.0

1.6.0

17 May 17:36

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What's Changed

  • Add a new way to check for when a server is online, using the Pterodactyl API, see ping methods for more details
  • Improved documentation and project's README

Full Changelog: v1.5.0...1.6.0

v1.5.0

02 May 16:42

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What's Changed

New Contributors

Full Changelog: v1.4.1...v1.5.0

v1.4.1

15 Mar 11:03

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What's Changed

  • Create Bunde_de.properties by @Domilotl in #6
  • Disable online check of waiting server

New Contributors

Full Changelog: v1.4-SNAPSHOT...v1.4.1

v1.4-SNAPSHOT

26 Feb 17:35

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Full Changelog: v1.3-SNAPSHOT...v1.4-SNAPSHOT

  • Configuration file validation

v1.3-SNAPSHOT

30 Dec 11:12

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Full Changelog: v1.2-SNAPSHOT...v1.3-SNAPSHOT

I recently noticed that my plugin stopped sending power signals to my Pterodactyl panel. This is because my panel was running behind Cloudflare DNS proxy. There was no error sent to the player.

Also, when a player tries to connect to a server with the wrong version, the error message is not always displayed. This release fixes those two issues.

Changes

  • Schedule shutdown if the player could not connect to a running server
  • Send error message when player tries to connect to a server but gets kicked after the server has started
  • Schedule shutdown if no player has been redirected after the server has just started
  • Send error message to the player if the HTTP request to pterodactyl failed

v1.2-SNAPSHOT

07 Dec 09:25

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Full Changelog: v1.1-SNAPSHOT...v1.2-SNAPSHOT

Changes

  • Do not redirect player to waiting server if already connected to it, fixes: #1

v1.1-SNAPSHOT

14 Nov 17:43

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v1.0-SNAPSHOT

09 Nov 16:33

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  • Support for Velocity 3.4.0