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@Berdox Berdox commented Jul 28, 2025

I made a MRVN Radiant texture section covering how to setup textures in MRVN and also how to get them to load in game

@Berdox
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Berdox commented Jul 29, 2025

  1. Ok, I will remove that part. I thought .starpak worked the same for maps as it does for models.

  2. I'm including this to cover all possible methods for loading textures. I prefer to provide more information rather than less, so people have more information, so they know what questions to ask. I don’t go into much detail about .rpak map files here, since that information should have a .rpak map section of the documentation, not in this texture section.

  3. I'm aware that you don’t need a JSON file to load an .rpak map file. That’s why I phrased it as “you can” use one. I put it there just in case someone has a special use case where they need it.

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Looks good to me 👍 . All the images load correctly, and the instructions are pretty easy to follow. I just have one issue

@uniboi uniboi requested a review from EM4Volts August 16, 2025 17:59
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Overall looks good to me.
personally do not like the inclusion of mentioning rpaks everywhere as making them work properly for maps needs alot more work then just packing the materials into the rpak, and not explaining that instead just saying "it exists" feels wrong.

The **VMT method** is quicker and easier to set up, making it ideal for testing or simple projects. However, it offers limited
control over how textures appear in-game, and the visual quality may be lower.

The **RPAK method** requires more setup, as it involves using [RePak](../../repak/map.md) and creating a JSON file to compile
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This is misleading, as in that it doesnt mention anything about the setup required, only says "it exists"


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##### Optional: Using `rpak.json` for Custom `.rpak` Load Behavior
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Why is this here, this is just rpak modding that has nothing todo with making map materials work

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including this image this way will make people think they only need an rpak file, when in reality when built there will be a rpak and starpak 99% of the time.

@Alystrasz
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@Berdox could you address comments?

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If possible I'd suggest to remove the mentions of rpak for now. I'll make proper instructions for Rpaks and map making soonTM

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5 participants