-
Notifications
You must be signed in to change notification settings - Fork 121
Reload vmt and vtf files on mod reload
#924
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Reload vmt and vtf files on mod reload
#924
Conversation
Alystrasz
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code not overly complex, looks good to me.
Untested for now.
Alystrasz
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@NachosChipeados could you provide a detailed way to test your PR?
Your instructions mention updating cqb_dot_front.vmt, but you seem to update another VMT file in your video (yes I know nothing about VMTs).
Providing the test mod would help testing 😃
|
@Alystrasz the reason i modified another file, is because that file is from another mod aand when i made the video i didn't really think too much about what file to change for the example. Then, when i was writing this i realized i probably shouldn't ask people to download some random mod just to replicate it lol The mods i used are Titanfall 1 Ammo Counters and Titanfall 1 Materials. The |
So I installed your PR plus both mods, started a mp match, modified the |
|
I don't think you're missing anything, just looks like |
|
Try manually reloading the mods in the main menu |
Probably because your stuff is never called when Honestly this might be better as a launcher pr...? |
|
Tbh if this got moved to launcher, maybe everything else about that function should as well |
|
The again, i specifically added that here because Don't remeber how specifically i got the crash to happen or how common it is, just remember seeing something about materialsystem.dll |
|
@Alystrasz Could you re-test, but use the in-game mods menu to change and reload your mods instead of |
|
Yeah, im seeing it too |
|
Fixed I guess 😃 |
- Mod versioning (R2Northstar/NorthstarMods#903) - Add crosshair target changed callback (R2Northstar/NorthstarMods#893) - Reload vmt and vtf files on mod reload (R2Northstar/NorthstarMods#924)
|
@NachosChipeados do you have any idea of what I did wrong in #924 (comment) ? |
|
I have no idea to be honest. Can you try manually doing |
|
OH WAIT, i forgot that mat_reloadmaterial is cheat protected. i may be stupid |
|
@Alystrasz Should be working now ^^' Also, sorry for not responding to the video earlier, i completely forgot about it. |
I still cannot reproduce results, I'm stuck with the ammo screen appearing as always 😕 |
|
The missing texture is likely due to a missing dependency (customizable reticles framework), but i have no idea why the actual texture reloading doesnt work for you |
|
I tried again installing all three mods on a fresh profile, but couldn't get anything to work again... Could you try installing your PR and the latest launcher dll, and confirm whether the issue is on my side 😁 |

Reloads
vmtandvtffiles on mod reload. The game currently doesn't automatically reload some of them if they're placed inside a mod folder2025-04-25.20-43-47.mp4
Testing:
englishclient_mp_common.vpkmaterials/models/weapons/attachments/cqb_dot_front.vmt, and place it inside of a modIf everything went right, the vanilla Hemloks reticle will now have the changes you applied to
cqb_dot_front, since thats the texture it uses