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@ASpoonPlaysGames ASpoonPlaysGames commented Dec 9, 2025

Closes #25
Closes #354
Closes #884
Closes #885
Closes #949

Zanieon added 30 commits March 29, 2024 21:25
-Restored the cut Rocket Turret content via playlistvar `enable_rocket_turrets`
-Added Nuke Ticks option via playlistvar `player_nuke_ticks`
-Fixed Intro Dropships overlapping players (it will only do if there's more players than Dropship slots, a.k.a 8 which 4 per Dropship)
-Fixed CTF Spawns (unrelated to FD yes, but this branch goes experimental with everything, not just FD)
-Added a Minimap/Overlay Ping functionality, players can use that by binding the "pingspot" command to a key in the console
-Fixed Score miscalculation of Healing allied Titans with Batteries
ASillyNeko and others added 4 commits December 17, 2025 16:06
* Some changes.

* Remove bot check from `PlayerHasAutoEject`

* Fix dropship being targeted.

* Prevent dropship from crashing the game by having children.

* Have fp embark and executions work in replays.

* Evil space.

* Use better camera.

* Mhm.

* Fix compile errors.

* Fix angles being set wrong on player.

* Some things.

* Remove this.

* Fix round not ending if enemy disconnects.

* Mhm.

* End match if no players are connected.

* Use this.

* Can't kill a already killed entity.

* Fix teams not switching.

* Remove unused bool.

* Disable being targeted by npcs.

* Add it to pilot executions.

* Classic executions.

* Fix some bugs.

* Idk.

* Move drop battery.
@github-actions github-actions bot added the merge conflicts Blocked by merge conflicts, waiting on the author to resolve label Dec 21, 2025
@ASillyNeko
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Merge conflicts.

@github-actions github-actions bot removed the merge conflicts Blocked by merge conflicts, waiting on the author to resolve label Dec 24, 2025
@ASillyNeko
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Gonna take forever to actually get this merged 😭

@ASillyNeko
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Link these issues? #949 #885 #884 #354 #25

* Should fix classic executions.

* Support npc executions.

* Add check to first person anim.

* camelCase.

* Bleh.

* Angles fix.

* Fix very rare chance of player not being valid.

* Fix very rare chance of player being invalid on connect.

* Bleh.

* Mhm.

* Need this.

* Hide titan battery.

* Pick loadout every round.

* Add globalized challenges check.

* Undo wargames changes.

* Uh.

* :).

* Use nuke skin on 3p battery.

* Add `ns_` to fp convars.

* Mhm.

* Remove more of elite titans.

* Fix compile errors.

* Can't be null.

* Return the reaper.

* Mhm.

* Fix player not using fp phase embark anim event.

* Some fp things.

* Use nuke skin.

* Remove switching sides.

* Destroy entities earlier.

* Correct model?

* Super peak changes.

* Breaks northstar.

* This line killed my family :(

* Silly spaces.

* *Hiss*.

* Some things.

* Fix wait.

* Add comment to remove it later.

* Revert this.

* Set this to be ns default.

* Use all spawn points.

* Make attacker invulnerable.

* Always holster weapons.

* Remove no target in customservers.

* Remove it from here.

* Mhm.

* Gotta remove this if check.

* Use correct holster weapons function.

* Remove player checks.

* Use deploy weapons function with view model.

* Readd this.

* Fix some bugs and add support to disabled `run_intro`.

* Free up dropship slots on player death.
@github-actions github-actions bot added the merge conflicts Blocked by merge conflicts, waiting on the author to resolve label Jan 2, 2026
@github-actions github-actions bot removed the merge conflicts Blocked by merge conflicts, waiting on the author to resolve label Jan 2, 2026
// gamemode settings
AddPrivateMatchModeSettingEnum( "#GAMEMODE_cp", "cp_amped_capture_points", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" ) // would've been nice to use amped_capture_points, but this var is already used ingame and its value is default 0

AddPrivateMatchModeSettingEnum( "#GAMEMODE_coliseum", "coliseum_loadouts_#SETTING_ENABLED", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" )
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Image

AddPrivateMatchModeSettingEnum( difficulty, "fd_pro_titan_shields", [ "#SETTING_OFF", "#SETTING_ON" ], "0" )
AddPrivateMatchModeSettingEnum( difficulty, "fd_respawn_dropship", [ "#SETTING_OFF", "#SETTING_ON" ], "0" )
AddPrivateMatchModeSettingArbitrary( difficulty, "fd_money_per_round", FD_MONEY_PER_ROUND.tostring() )
AddPrivateMatchModeSettingEnum( difficulty, "fd_money_flyouts", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "#SETTING_DISABLED" )
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Should replace the default value to 0 instead of #SETTING_DISABLED


void function DropBatteryCommand_Init()
{
AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_RIFF", "drop_battery_command", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "#SETTING_DISABLED" )
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Should also replace this ones default value to 0 instead of #SETTING_DISABLED

AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "pilot_health_multiplier", "1.0" )
AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "respawn_delay", "0.0" )
AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PILOT", "boosts_enabled", [ "#SETTING_DEFAULT", "#SETTING_DISABLED" ], "1" )
AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PILOT", "earn_meter_pilot_overdrive", [ "#SETTING_DISABLED", "#SETTING_ENABLED", "Only" ], "1" )
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@ASillyNeko
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What is copilot doing here?
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@ASpoonPlaysGames
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What is copilot doing here?
image

When you edit files in the github web editor they generate a commit message with copilot, even if you then change it copilot still gets credited for some reason

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