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Merge Experimental #952
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Merge Experimental #952
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-Restored the cut Rocket Turret content via playlistvar `enable_rocket_turrets` -Added Nuke Ticks option via playlistvar `player_nuke_ticks`
-Fixed Intro Dropships overlapping players (it will only do if there's more players than Dropship slots, a.k.a 8 which 4 per Dropship) -Fixed CTF Spawns (unrelated to FD yes, but this branch goes experimental with everything, not just FD) -Added a Minimap/Overlay Ping functionality, players can use that by binding the "pingspot" command to a key in the console -Fixed Score miscalculation of Healing allied Titans with Batteries
Northstar.Client/mod/scripts/vscripts/ui/menu_private_match.nut
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* Some changes. * Remove bot check from `PlayerHasAutoEject` * Fix dropship being targeted. * Prevent dropship from crashing the game by having children. * Have fp embark and executions work in replays. * Evil space. * Use better camera. * Mhm. * Fix compile errors. * Fix angles being set wrong on player. * Some things. * Remove this. * Fix round not ending if enemy disconnects. * Mhm. * End match if no players are connected. * Use this. * Can't kill a already killed entity. * Fix teams not switching. * Remove unused bool. * Disable being targeted by npcs. * Add it to pilot executions. * Classic executions. * Fix some bugs. * Idk. * Move drop battery.
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Merge conflicts. |
…arMods into experimental
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Gonna take forever to actually get this merged 😭 |
* Should fix classic executions. * Support npc executions. * Add check to first person anim. * camelCase. * Bleh. * Angles fix. * Fix very rare chance of player not being valid. * Fix very rare chance of player being invalid on connect. * Bleh. * Mhm. * Need this. * Hide titan battery. * Pick loadout every round. * Add globalized challenges check. * Undo wargames changes. * Uh. * :). * Use nuke skin on 3p battery. * Add `ns_` to fp convars. * Mhm. * Remove more of elite titans. * Fix compile errors. * Can't be null. * Return the reaper. * Mhm. * Fix player not using fp phase embark anim event. * Some fp things. * Use nuke skin. * Remove switching sides. * Destroy entities earlier. * Correct model? * Super peak changes. * Breaks northstar. * This line killed my family :( * Silly spaces. * *Hiss*. * Some things. * Fix wait. * Add comment to remove it later. * Revert this. * Set this to be ns default. * Use all spawn points. * Make attacker invulnerable. * Always holster weapons. * Remove no target in customservers. * Remove it from here. * Mhm. * Gotta remove this if check. * Use correct holster weapons function. * Remove player checks. * Use deploy weapons function with view model. * Readd this. * Fix some bugs and add support to disabled `run_intro`. * Free up dropship slots on player death.
| // gamemode settings | ||
| AddPrivateMatchModeSettingEnum( "#GAMEMODE_cp", "cp_amped_capture_points", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" ) // would've been nice to use amped_capture_points, but this var is already used ingame and its value is default 0 | ||
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| AddPrivateMatchModeSettingEnum( "#GAMEMODE_coliseum", "coliseum_loadouts_#SETTING_ENABLED", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" ) |
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| AddPrivateMatchModeSettingEnum( difficulty, "fd_pro_titan_shields", [ "#SETTING_OFF", "#SETTING_ON" ], "0" ) | ||
| AddPrivateMatchModeSettingEnum( difficulty, "fd_respawn_dropship", [ "#SETTING_OFF", "#SETTING_ON" ], "0" ) | ||
| AddPrivateMatchModeSettingArbitrary( difficulty, "fd_money_per_round", FD_MONEY_PER_ROUND.tostring() ) | ||
| AddPrivateMatchModeSettingEnum( difficulty, "fd_money_flyouts", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "#SETTING_DISABLED" ) |
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Should replace the default value to 0 instead of #SETTING_DISABLED
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| void function DropBatteryCommand_Init() | ||
| { | ||
| AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_RIFF", "drop_battery_command", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "#SETTING_DISABLED" ) |
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Should also replace this ones default value to 0 instead of #SETTING_DISABLED
| AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "pilot_health_multiplier", "1.0" ) | ||
| AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "respawn_delay", "0.0" ) | ||
| AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PILOT", "boosts_enabled", [ "#SETTING_DEFAULT", "#SETTING_DISABLED" ], "1" ) | ||
| AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PILOT", "earn_meter_pilot_overdrive", [ "#SETTING_DISABLED", "#SETTING_ENABLED", "Only" ], "1" ) |
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Closes #25
Closes #354
Closes #884
Closes #885
Closes #949