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Pr for experimental #972
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base: experimental
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Pr for experimental #972
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| bool function MeleeThread_PilotVsEnemy( SyncedMelee action, entity attacker, entity target ) | ||
| { | ||
| // function off for reload scripts | ||
| return MeleeThread_PilotVsEnemyInternal( action, attacker, target ) |
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Why does this need to be cloned?
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classic_executions will replace the action.
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I'd kinda prefer if it was only cloned in that edge case if possible?



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