Releases: Rearth/Oritech
Releases · Rearth/Oritech
oritech 1.0.1
- Improve compatibility of crop filter addon with most modded crops
- Move augment hotkey to separate hotkey
- Fix crash with oracle index 1.0.0
- Fix crash with latest version of ftb filters (now reflects their latest api changes)
- Fix potential entity pathing issues when damaged by enderic lasers
- Fix reactor ports (fuel/coolant) not dropping contents when broken
- Fix small error in steam engine documentation
- Fix potential crash with some mods due to unchecked level casts
- Fix powered furnace z fighting issues in model
- Update translations from crowdIn
oritech 1.0.0
- Improve destroyer block beam rendering
- Improve machine gantry renderer smoothness
- Improve dependency section in readme
- Improve compatibility with most chunk protection mods (for enderic laser, railgun, nuke)
- Update translations from crowdIn
- Fix rare crash with item insertion logic (@zeng-github01)
- Fix addons attaching to wrong machine when placed too close
oritech 1.0.0-rc3
- Make ziplining sounds / animations also display for other players in multiplayer servers
- Make uranium patch re-usable by datapack makers
- Improve atomic forge item tooltip, UI tooltips, UI slots
- Improve enderic laser model alignment when targeting atomic forges
- Change default beam size on particle accelerators
- Change bedrock extractor sounds
- Update translations from crowdin
- Fix potential crash with power pole entities
- Fix some entries not displaying in the wiki
- Fix crash with painted machines for some different locales
- Fix centrifuge fluid state not always being synced to the client
- Fix cape being rendered with elytra variants
- Fix crash when shifting items into bio-generators
oritech 1.0.0-rc2
- Add animations to color changes on machines
- Add ziplining with wrench on power pole cables
- Improve line renderers and clarity + shader compatibility on enderic laser, railgun and particle accelerators
- Update ukrainian translations (@KittySK)
- Fix block removal issues with power poles
- Fix crash when quick-moving fuel out of reactors
- Fix fluid transfer amount issues when extracting fluids from cauldrons
- Fix destroyer block crop addon not filtering saplings
- Fix placer block using wrong block placement states in some cases
oritech 1.0.0-rc1
- Add machine coloring feature
- Add long-distance energy transmission poles
- Add missing adamant ingot casting compat recipe
- Change tachyon collector to a static model
- Update translations from crowdIn (huge thanks to everyone that contributed there)
- Update some wiki entries and fix some smaller errors
- Fix drops of slab blocks
- Fix missing carbon slab/stairs/plate recipes
- Fix speed addons not working on placer and fertilizer blocks
- Fix machine frame collision shapes switched
- Fix black holes not rendering right with certain optimization mods
- Fix bio items not being compostable on neoforge
- Fix silk touch enchantment being lost on promethium pickaxes
- Fix reach attribute on promethium tools not being applied
- Fix dupe glitch with quick moves in equipment chargers
- Fix generators pausing for 1 tick to refresh recipes on completion
- Fix potential item pipe transfer amount issues
- Fix jetpack network errors
- Fix jetpack creative stack size issues
- Fix drone port item gui alignment
- Fix potential crash with portable laser renderer with other mods
- Minor code cleanups and improvements
oritech 0.19.7
- Add slight glowing effect to uranium block
- Add specific neoforge version range requirement to mod metadata
- Improve machine gantry rendering performance (and fix some bugs with it)
- Fix reactor screens showing 1_000_000 times the produced energy amount
- Improve publishing process
0.19.6
- Add raw uranium and uranium dust blocks (thanks to @novakatt for the textures)
- Improve particle accelerator collision behaviour. Point-Mirrored accelerators will now collide in the actual middle, and more collisions should be caught
- Improve reactor and particle accelerator screens, prevent overflowing large numbers
- Fix platinum + nickel nugget recipes
- Fix mined fluid tanks being stackable when filled
- Change giant augment to use tagged uranium dust
- Change spawner controller to use entity nbt instead of entity type, allowing it to always spawn the exact same entity
- Change steam engine to allow/use steam from any mod (tagged as steam)
- Cleanup iron and nickel plating textures (@novakatt)
- Remove custom pneumaticraft fuel recipes (covered by recipes with tags already)
- Crowdin translation updates
0.19.5
- Add particles and entity damage to sheol fire fluid
- Add missing translation entries for fluid source blocks
- Add missing nugget recipes and tags
- Doc improvements (@Tctiancan)
- Update item pipe tooltip to use dynamic motor item name hint
- Remove elytra render mixin debug annotation (@ChiefArug)
- Fix crash when placing ducted pipe variants
- Fix case with machine core interactions in some rare edge cases
- Update translations from crowdin
0.19.4
0.19.3
- Add support for FTB Filters in Item Filter blocks
- Make pipes waterloggable
- Add overloads for recipe builders with different namespaces
- Allow wrenches from other mods to be used on pipes
- Add config option for block hardness scaling
- Add block tag for fast laser breaking
- Add support for berry bushes to crop filter addon
- Update translations from crowdIn
- Fix glowing portable tank drop issues
- Fix crash when connecting item pipes to pump
- Fix crash in augmenter tooltip when augment hotkey is unbound
- Fix refinery module crafting recipe not using silicon tag
- Fix edge-case crash when saving machine gantry block entities
- Fix souls in arcane catalyst sometimes not being saved
- Fix pipe connection recreation not working right
- Fix brown mushrooms not being fully harvested by treefeller